Live now. Diablo IV: What’s Next panel at BlizzCon 2026 is underway. You can watch it on YouTube. This post is updated within minutes of every reveal, newest first, with a link to our full post on each one. Refresh for the latest.
Diablo IV’s seasons will build to the new aspect of death before the Amazon arrives

2:28pm ET. Beyond Hell’s Legacy: new equipment modifiers and Cube recipes, War Plans playlist customization, and a season arc against a death cult leading to the aspect of death before the Amazon.
Diablo IV’s War Plans progression goes realm-based in Season 15, a season early

2:28pm ET. War Plans switch to realm-based progression in Season 15 (moved up from Season 16), so new characters keep War Plans progress.
Diablo IV’s Horadric Cube gets Horadric Reroll and Affix Value Reroll recipes

2:27pm ET. Two new Cube recipes: Horadric Reroll for charms and seals (binds the item to your account), Affix Value Reroll for base affix values on gear, sparing greater, tempered, enchanted, and transfigured affixes.
Diablo IV adds Mythic Charms as a rare roll on any unique charm drop

2:26pm ET. Mythic Charms: any unique charm drop has a very small chance to become Mythic; effects and odds not given.
Diablo IV reverts its iconic Mythics change, lets the Cube upgrade uniques to Mythic

2:24pm ET. Mythic crafting: the Cube upgrades an Ancestral Unique straight to Mythic with properties kept, crafted tag limits you to one; test server plan to give iconic Mythics unique versions scrapped; iconic-only blacksmith cache returns.
Diablo IV’s Rebirth brings Eternal characters into the season at level 1

2:23pm ET. Rebirth: an Eternal character can be reborn as a level 1 seasonal character with class and appearance kept; gear and inventory must be stashed or deleted.
Diablo IV’s legacy uniques like the Stone of Jordan are permanent and also come as charms

2:21pm ET. Legacy uniques: Leoric’s Crown, Messerschmidt’s Reaver, Stone of Jordan, Henri’s Perquisition join the unique pool with their old affixes and transmogs, permanent in Seasonal and Eternal, also as unique charms.
Diablo IV’s Hell’s Legacy brings back 20 old bosses, plus Tyrael in his original voice

2:17pm ET. 20 returning bosses (Nihlathak, Blood Raven, Queen Araneae, Archbishop Lazarus, the Summoner, Coldworm named); Pepin, Griswold, and Tyrael return with their old voice lines imported.
Diablo IV’s dungeon and pop-up waking nightmares bring back Tal Rasha’s Tomb and Na-Krul

2:15pm ET. About 10 dungeon waking nightmares (Tal Rasha’s Tomb, Scouring of Caldeum, Den of Evil, Halls of the Blind) take nightmare keys; about 15 pop-ups (Pandemonium, Na-Krul, Zaka) open in overworld combat; about 30 total.
Diablo IV’s Prime Evil waking nightmares rebuild the Baal, Mephisto, and Diablo runs

2:12pm ET. Prime Evil waking nightmares recreate Diablo II’s Baal and Mephisto runs and almost all of Diablo I in the season questline, plus harder capstone versions and new Pinnacle Capstones balanced toward Torment 13.
Diablo IV’s soul splinters are socketable jewelry buffs that can get you hunted

2:11pm ET. Soul splinters: socketable jewelry artifacts likened to Diablo III soul shards, three example cards (rare, legendary, unique) with resistances and drawback powers, and a chance of being hunted by Prime Evils.
Diablo IV’s splinters of evil explained: kill a dark wanderer, bear a Prime Evil’s power

2:09pm ET. Defeat each of the three dark wanderers, take their splinter of evil, bear one for that Prime Evil’s signature power and upgrades, then fend off its echo’s ambushes.
Diablo IV brings back Deckard Cain as a return soul and Leah as a memory in Hell’s Legacy

2:06pm ET. Deckard Cain returns as a return soul who thinks it is 1285, voiced by Michael Gough; Leah is back as a memory; legacy dungeons, bosses, and NPCs from 30 years of Diablo.
Diablo IV’s Season of Hell’s Legacy gameplay trailer shows Deckard Cain and the Prime Evils

2:03pm ET. Gameplay trailer premiered: Deckard Cain narrates, three Prime Evil powers named on cards, Messerschmidt’s Reaver, four class armor sets.
