The short answer
- Farming is the Homeland
- Aniimo’s farming happens at your Home, a base you grow by levelling your RV from 1 to 20. Your Aniimo do the sowing, watering, reaping, mining and hauling for you, even while you are offline.
- Best farming Aniimo
- Somniwing, Irisalis and Tuckin (Grass 4) for planting, Leafy as an all-rounder, Skippy or Glacy for watering, Stellarys for reaping and logging, and Scorchhowl for hauling.
- Best mining Aniimo
- Any Earth 3 worker: Grizbo, Bailite, Minespine, Waleetle, Bouldus, or Shrubclaw, which you get early by evolving Budclaw.
- Best money
- There is no gold. Home Coins come from Daily Orders and crafted goods (Premium Bread early, Premium Rose Freshener from RV 7). Credits come from catch reports, duels and chests.
- 20
- RV levels
- 40
- Max workers
- 13
- Home jobs
- 26
- Seeds
- 16 min
- Read time
- Oct 2026
- Checked on

30-second quick start (TL;DR)
- Unlock the Homeland: after your Grade II promotion (around Pathfinder level 20), take Fannie’s quest “Prologue: The Wondrous RV”.
- Get free Wheat Seeds from the BINI #2333 Shop Robot (up to 15,000 a day), not the Order Robot standing next to it.
- Place 4 Farmland plots to reach RV 2, which opens your first 8 worker slots.
- Cover every job in your chain: Grass to sow, Water to water, Dark to reap, Earth to reclaim and mine, Hauling to store. A missing job stops production.
- Put Storage right next to your plots so haulers spend less time walking.
- Feed your workers Bread (26,740 food energy), never Energy Bites. Food is what keeps the farm running offline.
- Start RV upgrades before you log off: they run on a timer, up to 12 hours at RV 20.
- For Home Coins, do 3 and 4 star Daily Orders and sell crafted goods, not raw crops.
What this guide helps you do
This guide takes you from an empty Home to a farm that runs itself. It covers how to unlock the Homeland, which Aniimo to put on which job, the best Aniimo for farming and mining, every seed and when it unlocks, what the Crafting Table makes, and the fastest ways to earn Home Coins and Credits. It also covers how to keep production going while you are offline, and how to lay out your Home once temperature control opens at RV 7.
It is written for players who just unlocked their RV and feel lost in the menus, and for anyone whose farm keeps stalling and who can’t work out why. In almost every case, the answer is a missing job, an empty food bowl or a full plot.
Requirements and prep
The Homeland opens partway through the story. Once you have finished the main quest “Promotion: Dewdrop Crystal’s Resonance” and been promoted to Grade II Student (around Pathfinder level 20), Fannie in Nimbus Fields offers “Prologue: The Wondrous RV”. If the house-with-a-heart button next to your quest tracker is greyed out, check your quest log for that quest.
The quest walks you through the setup: collect your RV, register it at the Sea of Flowers RV Park with Park Manager Ben, use the portal inside to reach your Home, clear the waste ground, and place your first Farmland. You will also sell some surplus Wheat at the Co-op Store, which teaches you where the money comes from.
You need some captured Aniimo before your farm can do anything. Workers are assigned by their Home Abilities, not their combat strength, so even common catches are useful. Catching duplicates is fine: a worker on your Home cannot be in your battle team at the same time, so spares are handy.
Route overview: how Homeland farming works
Aniimo farming is not a route you run; it is a production chain you build. You place facilities on your Home (Farmland for crops, Woodland for trees, Mines for ore, a Well for water, and workshops like the Carousel Mill and Crafting Table), and you assign Aniimo to them. Each facility needs certain jobs. A Farmland plot, for example, needs someone to sow, someone to water, someone to reap and someone to haul the harvest into Storage.
Your RV level is the spine of all this. Levelling it up raises how many Aniimo can work at once, unlocks new seeds and facilities, and raises facility level caps. Each RV level asks for a condition (usually a number of Farmland plots placed), some materials (like Wood Blocks, Mineral Sand and Rough Lumber), and Home Coins. Then the upgrade runs on a timer.
So the loop is simple: grow and make things, sell some for Home Coins, use the rest as RV materials and worker food, level the RV, and unlock the next tier. Everything keeps running while you are away, as long as your workers have food and your plots have seeds.

The 13 Home jobs
Every worker has one or more Home Abilities, each at level 1 to 4. There are 13 jobs: 9 tied to elements plus Hauling, Artisanship, Leisure and Perfumery. A higher job level means faster work: 60, 75, 90 and 105 workload per minute at levels 1 to 4.
| Job | What it does | Where |
|---|---|---|
| Grass | Sowing, collecting | Farmland, Woodland |
| Water | Watering, fetching water | Farmland, Woodland, Well, Bouncy Brew Keg |
| Dark | Reaping, logging, drying, pickling | Farmland, Woodland, Jukebox Dryer, Pickling Jar |
| Earth | Reclaiming, mining | Farmland, Woodland, Mine |
| Fire | Cooking, smelting, heating | Claw Game Cooker, Simmering Pot, Blazing Stove, Chimney Kiln, Heat Furnace |
| Wind | Milling, processing | Carousel Mill, Joy Wheel Loom |
| Lightning | Generating electricity | Aniipod Maker, Dance Pad Polisher, generators |
| Ice | Cooling | Cooling Unit |
| Light | Lighting | Sunlamp |
| Hauling | Moving goods to the Warehouse | Storage |
| Artisanship | Crafting | Crafting Table, Woodworking Bench |
| Leisure | Using leisure facilities | Nimbus Bed, Dewy House, Starfall Hammock and others |
| Perfumery | Making perfume | Phonolfactory Table |
Step-by-step walkthrough
Tick these off as you go. Your progress stays on this device.
Unlock your RV and register it
Finish “Prologue: The Wondrous RV” with Fannie: collect the RV, register it at the Sea of Flowers RV Park with Park Manager Ben, then step through the portal to reach your Home and clear the waste ground.
Buy Wheat Seeds from the right robot
Two BINI #2333 robots stand side by side. The Shop Robot sells seeds, and Wheat Seeds are free, up to 15,000 a day. The other one is the Order Robot, which handles Daily Orders. Deposit the seeds into your Home Warehouse before you sow, because items do not transfer there on their own.
Place 4 Farmland plots and reach RV 2
A Farmland plot costs 10 Home Coins at level 1. Placing 4 and finishing the quest gets you RV 2, which gives you your first 8 worker slots and unlocks Potato and Willow seeds. RV 3 asks for more Farmland plus 3 Woodland plots.
Assign your first workers
Good early picks: Budclaw (Grass 1, Earth 1, Hauling 1) can sow, reclaim, haul and mine on its own. Skippy (Water 1, Hauling 1) waters, which shortens growth time. Flutternym (Wind 1) runs the Carousel Mill. To assign a worker, open Build Mode, select the Aniimo and drag it to the area.
Put Storage right beside your plots
A Farmland plot holds only 5 items at level 1, and a full plot stops producing until someone hauls it away. Haulers usually wait until a plot is full, so the shorter their walk to Storage, the less time your plots sit idle.
Turn Wheat into worker food
Workers eat from food bowls, and they stop when the bowls are empty. Mill 50 Wheat into Wheatmeal at the Carousel Mill (9,370 food energy), then bake Bread at the Claw Game Cooker (26,740). Both are far better than buying Energy Bites (1,000 energy for 30 Home Coins).
Start every RV upgrade as early as you can
RV upgrades run on a timer, from 30 seconds at RV 2 up to 12 hours at RV 20. Start the timer as soon as you meet the requirements, then sow and haul while it ticks, and always before you log off.
Work through the Daily Orders
The Order Robot offers Daily Orders rated 1 to 4 stars. They pay Home Coins, Credits and Insight, and sometimes RV materials. They refresh at 4:00 AM and 4:00 PM server time, and you get a few free rerolls each day, so reroll the 1 star ones.
Fill every job your recipes need
Open each facility and check its required jobs in the Ability Distribution panel. If any required job shows zero, that step of the chain never happens. A level 1 worker covering a missing job helps more than a level 4 worker in a job nothing uses.
Move into crafting for real money
Raw crops sell for little. Crafted goods sell for much more: Wood Sculpture (90 Home Coins) from the start, Premium Bread (330) early, and Premium Rose Freshener (1,420) from around RV 7. Build toward those chains as you level.
RV levels: plots, worker slots and unlocks
How many Farmland plots each RV upgrade asks for, how many Aniimo can work at that level, and the main things it opens. Woodland, Mines and Wells are also required at some levels, so check the RV screen for the full list.
| RV | Farmland needed | Worker slots | Unlocks |
|---|---|---|---|
| 2 | 4 | 8 | Potato, Willow; Hatchinator |
| 3 | 6 | 11 | Woodland required (3 plots) |
| 4 | 8 | 14 | Emerald Bamboo, Lemon Tree; production facilities |
| 5 | 10 | 17 | Rice, Soybean |
| 6 | 12 | 20 | More worker slots |
| 7 | 14 | 22 | Rose, Cotton, fruit trees; Heat Furnace and Cooling Unit |
| 8 | 16 | 26 | Kitchen Module level 3 (Premium Potato Soup) |
| 9 | 18 | 26 | Strawberry, Lavender, Sugarcane; level 3 facilities |
| 10 | 20 | 28 | More worker slots |
| 11 | 22 | 30 | Palm, Chestnut, Walnut Tree |
| 12 | See RV screen | See RV screen | Ginseng, Grape; facilities to level 6 |
| 14 | See RV screen | See RV screen | Rubber Tree, Coconut Tree; higher facility cap |
| 15 | 30 | 35 | More worker slots |
| 16 | See RV screen | See RV screen | Cranberry, Agave; facilities to level 7 |
| 18 | See RV screen | See RV screen | Cocoa, Bitter Orange Tree |
| 19 | 38 | 39 | More worker slots |
| 20 | 40 | 40 | Max level |
Your Production Zone and Homebuilding Zone share the same worker slots, so fill production first. Decorating can wait; a stalled farm cannot.
Best Aniimo for farming
Ability level comes from evolution stage, not combat level. A high-level Aniimo that hasn’t evolved can be a weaker worker than its evolved form, so evolve your workers when you can. Most fully evolved Aniimo top out at level 3 in their jobs; a few reach level 4.

| Job | Best workers | Notes |
|---|---|---|
| Sowing (Grass) | Somniwing, Irisalis, Tuckin (all Grass 4) | Somniwing also has Leisure 4 and Wind 3; a late-game pick |
| All-round farmer | Leafy (Grass 3, Water 2, Hauling 3) | Sows, waters and hauls on one slot |
| Watering | Glacy (Water 3, Ice 2, Hauling 3); Skippy early | Watering shortens growth time |
| Reaping and logging (Dark) | Stellarys (Dark 3, Leisure 3); Fragrancier (Dark 3, Perfumery 3) | Also run the Jukebox Dryer and Pickling Jar |
| Hauling | Scorchhowl (Fire 3, Hauling 3); Glynsera (Ice 3, Hauling 3) | Scorchhowl also cooks; evolve it from Emberpup |
| Reclaiming and mining (Earth) | Shrubclaw (Grass 2, Earth 3, Hauling 3) | Evolves from Budclaw, the best early worker |
| Milling (Wind) | Turbo (Wind 3, Leisure 3); Eklue (Wind 3, Artisanship 3) | Flutternym (Wind 1) early |
| Crafting (Artisanship) | Fulmintis, Luminelle, Eklue, Thornblade, Dazmand (all Artisanship 3) | Thornblade also has Grass 3; Blazen adds Lightning 3 |
| Cooking (Fire) | Scorchhowl, Highland Scorchhowl | Highland Scorchhowl adds Earth 2 |
| Electricity (Lightning) | Blazen (Lightning 3, Artisanship 3) | Powers the Aniipod Maker and Dance Pad Polisher |
Best early workers
Budclaw is the standout starter: Grass, Earth and Hauling on one Aniimo means it can sow, reclaim, store and mine. Add Skippy for watering, Dewy (Dark 1, Leisure 1, Perfumery 1) for reaping, and Flutternym for the Carousel Mill, and your first Wheat chain runs without you.
Personality bonuses
An Aniimo whose personality matches a facility works 20% faster there. Practical (S) Aniimo get the bonus at the Claw Game Cooker, which makes them ideal bakers. If a worker’s personality doesn’t suit its job, a Psyche Fruit rerolls it at random.

Best Aniimo for mining, and what Mines produce
Mines are an Earth job. Any worker with Earth 3 is a top miner: Grizbo, Bailite, Minespine, Waleetle (including its Snowfield Form) and Bouldus. Shrubclaw is the easiest to get, because it evolves from Budclaw, which you will likely already be using. Highland Scorchhowl (Earth 2) can fill in.
Mines need no input materials, but they draw electricity, and the better ores need an Earth level 3 worker.
| Mine level | Output | Needs |
|---|---|---|
| 1 | Rock (15 min) | Any Earth worker |
| 2 | Clay (30 min) | Any Earth worker |
| 3 | Shell (30 min) | Any Earth worker |
| 4 | Copper Ore | Earth level 3 |
| 5 | Quartz Ore | Earth level 3 |
| 6 | Gem | Earth level 3; most electricity |
Rock and Clay feed early Crafting Table recipes (River-Washed Stones, Pottery). Copper Ore makes the Star Wish Lantern, Quartz Ore makes Porcelain, and Gem makes Gemstone Dust. The Chimney Kiln turns ore into Coarse-Sifted Ore, one of the RV upgrade materials.
Every seed, its price and when it unlocks
Seeds are bought with Home Coins from the Shop Robot. Crops go on Farmland; trees go on Woodland and give Wood Blocks for RV upgrades.
| Unlocks at | Seeds | Price each |
|---|---|---|
| RV 1 | Wheat | Free (up to 15,000 a day) |
| RV 2 | Potato, Willow | 1 |
| RV 4 | Emerald Bamboo, Lemon Tree | 8 |
| RV 5 | Rice, Soybean | 12 |
| RV 7 | Rose, Cotton, Cherry Tree, Apple Tree, Maple Tree | 21 |
| RV 9 | Strawberry, Lavender, Sugarcane | 32 |
| RV 11 | Palm, Chestnut, Walnut Tree | 47 |
| RV 12 | Ginseng, Grape | 56 |
| RV 14 | Rubber Tree, Coconut Tree | 75 |
| RV 16 | Cranberry, Agave | 97 |
| RV 18 | Cocoa, Bitter Orange Tree | 122 |
Wheat grows in about 4 minutes, which makes it the backbone of your early food supply. Once your Ecological Module reaches level 3 and the Farmland is at level 4, the quick Potato recipe turns 1 seed into 46 Potatoes in 40 minutes, one of the best yields in the early game. Some crops prefer warm or cool soil, which is what the RV 7 temperature tools are for.
The Crafting Table and what to make
The Crafting Table is an Artisanship facility with 24 recipes, the most of any facility, and it goes up to level 8. Recipes from level 5 up need an Artisanship 3 worker. Practical tip: the Woodworking Bench is a separate Artisanship facility that makes Rough Lumber, Standard Planks and the other wood parts RV upgrades ask for, so you will want both.
| Table level | Key recipes | Main inputs |
|---|---|---|
| 1 | Wood Sculpture (sells for 90), Harvest Platter | 19 Willow Wood |
| 2 | Bamboo Ware, River-Washed Stones | Bamboo; Rock and Well Water |
| 3 | Pottery, Rose Freshener, Premium Rose Freshener (sells for 1,420) | Clay and Well Water; Rose Incense and Bamboo |
| 4 | Shell Ornament, Bouquet, Lavender Sachet | Shell; Rose and Lavender |
| 5 | Wind Chime, Star Wish Lantern, Dream Catcher | Copper Ore for the Lantern |
| 6 | Porcelain, Pearl Necklace, Woven Toy, Rubber Duck | Quartz Ore for Porcelain |
| 7 | Gemstone Dust, Dye, Flowers in a Bottle | Gem for Gemstone Dust |
| 8 | Doll | Late-game materials |
The Rose Freshener chain is the big earner. Grow Roses (RV 7), get Honey from a Dewy House, combine them into Rose Incense at the Phonolfactory Table, then add Bamboo at the Crafting Table. The Premium version needs the Crafting Module and sells for 1,420 Home Coins each.
Making money: Home Coins and Credits (the “gold farm”)
Aniimo has no gold. When players say “gold farm” they mean one of two currencies: Home Coins, which pay for everything on your Home, or Credits, the main currency for the rest of the game.
Home Coins
- Daily Orders from the Order Robot. 3 and 4 star orders pay much more, and urgent orders pay double. Reroll weak orders with your free refreshes, and finish what you take, because leaving orders unfinished can cut the next day’s offers.
- Sell crafted goods to Annie at the Co-op Store. Premium Bread (330) is the best early earner, Wood Sculpture (90) works from day one, and Premium Rose Freshener (1,420) takes over from around RV 7.
- Don’t sell what you need. Keep enough crops for Daily Orders and worker food before you sell the rest.
| Item | Sells for | Made at |
|---|---|---|
| Premium Rose Freshener | 1,420 Home Coins | Crafting Table level 3 (Crafting Module) |
| Premium Bread | 330 Home Coins | Claw Game Cooker |
| Wood Sculpture | 90 Home Coins | Crafting Table level 1 |
Credits
Credits come from playing the wider game, not the farm. The best sources are catch reports at the Outpost Research Console (up to 16,000 for a perfect catch), Pathfinder duels (50,000), story quests (50,000), chests (Gold 15,000, Purple 7,500, Blue 5,000), Path of Discovery courses (6,000 each) and Alpha challenges (around 9,000, which cost Primegy).

AFK farming: keeping production running offline
Your Home keeps producing while you are offline, but only while two things last: food in the bowls and seeds in the Warehouse. When either runs out, production stops, and hungry workers can fall sick and stop working entirely.
- Stock food before you log off. Each food bowl shows its estimated duration, cost per minute and total food energy. Bread lasts the longest by far.
- Stock seeds. Deposit plenty of seeds into the Warehouse so plots can be re-sown.
- Have haulers. Plots stop when full, and nothing empties them without a Hauling worker.
- Run basic gathering overnight. Farmland, Woodland and Mines are worth running for long stretches. Advanced crafting finishes quickly, so it is not worth the food to leave it running all night.
When you come back, your Home Report shows what was made while you were away. Those totals are goods waiting in Storage, not coins, so you still need to sell them.
Farm layout and design
Before RV 7, layout barely matters. Put Storage right beside your plots, keep your workshops close to Storage, and leave space for facilities you will unlock later. There is no advantage to buying plots early, so don’t fill your Home with Farmland before an RV level asks for it.
Temperature zones from RV 7
The Heat Furnace and Cooling Unit unlock at RV 7. They only affect Farmland within their range, and their ranges can overlap: a Cooling Unit on Freeze next to a Heat Furnace on Warm makes the Farmland between them cool. Group crops that like the same temperature inside the same range so one heater or cooler covers them all.
Heat Furnaces and Cooling Units also work on Woodland, where they boost Wood Block output. That speeds up the materials you need for RV upgrades.
Save your layout
Once a block of plots, Storage and temperature tools works well, save it as a combo in the Combo Menu so you can place it again in one go. On PC, F1 multi-selects, F2 toggles the grid, F3 toggles snapping, F4 gives a top-down view and F7 opens the Combo Menu.
Farming loop and route efficiency
The Homeland is not limited by your stamina; it is limited by your workers’ food and by which jobs you have covered. A full production chain shows how the jobs link up. Here is Plain Rice Porridge, start to finish:
- A Grass worker sows Rice on Farmland.
- A Water worker waters it, which shortens the growth time.
- A Dark worker reaps it.
- A Hauling worker moves it to the Warehouse.
- A Wind worker mills it at the Carousel Mill.
- A Water worker fetches Well Water.
- A Fire worker simmers the porridge.
- A Hauling worker stores the finished dish.
Every recipe works the same way, so before you set one up, list its jobs and make sure each has at least one worker. Your daily loop then takes a few minutes: collect and sell goods, take and reroll Daily Orders, refill food bowls and seeds, start the next RV upgrade, and log off with long crops and Mines running.
Troubleshooting and common mistakes
- Mistake: Buying seeds from the Order Robot. Fix: The BINI #2333 that sells seeds is the Shop Robot. The one beside it handles Daily Orders.
- Mistake: Letting food run out. Fix: Workers stop when bowls are empty and can fall sick. Keep the bowls stocked, especially before logging off.
- Mistake: Buying Energy Bites. Fix: 1,000 energy for 30 Home Coins is poor value. Make Wheatmeal (9,370) or Bread (26,740) from free Wheat instead.
- Mistake: Full plots that never empty. Fix: A full plot stops producing. Add Hauling workers and put Storage next to the plots.
- Mistake: Picking workers by combat strength. Fix: Only Home Abilities matter on the farm. Check Ability Distribution, and evolve workers to raise their job levels.
- Mistake: A job at zero in the chain. Fix: If any required job has no worker, that step never happens. Cover every job before upgrading anyone.
- Mistake: Putting Grass workers on logging. Fix: Logging is a Dark job. Grass plants trees; Dark cuts them.
- Mistake: Using Growth Tonics on fast crops. Fix: Save them for slow crops where they save real time.
- Mistake: Selling crops you need. Fix: Keep enough for Daily Orders and food before selling.
- Mistake: Forgetting to deposit seeds. Fix: Items don’t move to your Home on their own. Put seeds in the Home Warehouse before sowing.
- Mistake: Waiting to start RV upgrades. Fix: They run on a timer of up to 12 hours. Start them the moment you qualify.
- Mistake: Trying to battle with a Home worker. Fix: An Aniimo working on your Home can’t be in your battle team. Catch duplicates for jobs.
Advanced tips and time saves
Multi-job workers save slots: worker slots are limited until late RV levels, so Aniimo that cover two or three jobs (Leafy, Shrubclaw, Scorchhowl, Glacy, Eklue, Thornblade) do more per slot than single-job specialists.
Till other players’ soil: you can till the soil at another Pathfinder’s Home to earn a share of their harvest. Visiting friends’ gardens is a free extra income on top of your own farm.
Use quick recipes: the Ecological Module unlocks quick formulas, starting with Wheat at module level 1. The Potato quick recipe (46 Potatoes from one seed in 40 minutes) is worth rushing.
Habitability adds up: at RV 8 your Home’s habitability starts at 100, rises to 150 with a Sparkling or Prismana Aniimo living there, and 200 with both.
Use Woodland for RV materials: trees give Wood Blocks, which the Woodworking Bench turns into Rough Lumber and other RV upgrade parts. A heater or cooler on Woodland boosts the output.
FAQ
How do I unlock farming in Aniimo?
Reach the Grade II promotion (around Pathfinder level 20), then take “Prologue: The Wondrous RV” from Fannie in Nimbus Fields. It walks you through registering your RV and placing your first Farmland.
What is the best Aniimo for farming?
Somniwing, Irisalis and Tuckin have Grass 4, the highest sowing level. Leafy is the best all-rounder (Grass 3, Water 2, Hauling 3). Add Glacy or Skippy for watering, Stellarys for reaping and Scorchhowl for hauling.
What is the best Aniimo for mining?
Any Earth 3 worker: Grizbo, Bailite, Minespine, Waleetle or Bouldus. Shrubclaw, which evolves from Budclaw, is the easiest to get early.
What is the best farm setup in Aniimo?
Storage right beside your Farmland, every job in your chain covered by at least one worker, food bowls full of Bread, and from RV 7, crops grouped by temperature between a Heat Furnace and a Cooling Unit.
How do I farm gold in Aniimo?
There is no gold. For Home Coins, do 3 and 4 star Daily Orders and sell crafted goods like Premium Bread and Premium Rose Freshener. For Credits, turn in catch reports at the Outpost Research Console, win duels and open chests.
Does the farm work while I’m offline?
Yes, as long as your workers have food and your Warehouse has seeds. Make sure you have haulers too, because full plots stop producing.
Why did my farm stop producing?
Usually one of three things: the food bowls are empty, a plot is full and nobody is hauling, or a job the recipe needs has no worker. Check Ability Distribution for any job at zero.
How many Aniimo can work on my Home?
It depends on your RV level: 8 at RV 2, 22 at RV 7, 30 at RV 11 and up to 40 at RV 20.
Where do I buy seeds?
From the BINI #2333 Shop Robot. Wheat Seeds are free, up to 15,000 a day. The other BINI #2333 next to it is the Order Robot.
What is the best food for my workers?
Bread (26,740 food energy), baked at the Claw Game Cooker from Wheatmeal. Wheatmeal (9,370) is the step before it. Avoid Energy Bites.
What happened to Runes?
The rune system was removed entirely at the global launch, along with random rune slots on carried items. It has nothing to do with farming: your workers’ Home Abilities and evolution stage are what matter on the Homeland.
Checklist
0 of 13




