Here is everything shown during Diablo V panel at BlizzCon 2026, in the order it appeared, with a link to our full post on each one. 13 reveals in total.
- Diablo V is a sequel, not a Diablo IV expansion, so Blizzard can rebuild the fundamentals
- Diablo V is set after other heroes failed and Diablo won, with Westmarch burning
- Diablo V keeps Diablo unredeemable, and gives the player a unique bond with him
- Diablo V casts you as the heir to Westmarch in a continent overrun by hell
- Diablo V brings back a procedural overworld and dungeons that change on every visit
- Diablo V’s art direction follows three visual stories: the past, the present and hell’s future
- Diablo V replaces towns with a caravan of survivors that travels with you and grows
- Diablo V’s caravan includes a treasure goblin companion with his own story
- Diablo V has no roadside quest givers: all side quests come from your caravan
- Diablo V’s first confirmed classes are the Demon Hunter and the Monk
- Diablo V’s first new class is the Plague Knight, an armored disease spreader
- Diablo V has item tiers and gear-based sets, and may add stat requirements
- Diablo V will get regular development updates starting in 2027, Blizzard says
Diablo V is a sequel, not a Diablo IV expansion, so Blizzard can rebuild the fundamentals

4:49pm ET. Matt Zitterman: the team weighed a Diablo IV expansion, then chose a sequel so it could change the game’s fundamentals and bring Diablo back.
Diablo V is set after other heroes failed and Diablo won, with Westmarch burning

4:53pm ET. Story: other heroes failed and Diablo won. You live in the aftermath, Westmarch burning, and can find an angel ally and turn hell’s powers against itself.
Diablo V keeps Diablo unredeemable, and gives the player a unique bond with him

4:55pm ET. Diablo is ‘not redeemable, not misunderstood’, says Tiffany Wat; Jennifer: the player has a unique bond with him that brings insight and vulnerability, and the game asks whether you can resist him or turn his powers against him.
Diablo V casts you as the heir to Westmarch in a continent overrun by hell

4:58pm ET. Joe Shely: you play the heir to Westmarch. Greater Westmarch is an outpost of hell run by Dread Commanders with the power of the Dukes of Hell; resisters go into Soul Cages or the Terror Realm, and the story begins when you can enter it and survive.
Diablo V brings back a procedural overworld and dungeons that change on every visit

4:59pm ET. Tiffany Wat: procedural generation returns for dungeons and the overworld. Dread Commanders are ‘terror forming’ the land, so landmarks, monsters and terrain change each time you return, and all the towns are gone.
Diablo V’s art direction follows three visual stories: the past, the present and hell’s future

5:01pm ET. John Mueller: three visual stories drive the art, the past (life after people, the seven years since Sanctuary fell), the present (where the Dread Commanders have burned through) and the future (hell breaking through, each Dread Commander with its own visual theme).
Diablo V replaces towns with a caravan of survivors that travels with you and grows

5:03pm ET. Matt Zitterman: no towns, the player is the point of safety. A caravan of wagons and followers travels with you and grows as survivors join as merchants, craftspeople and companions; Tiffany Wat: the blacksmith who joins is a named character (‘Bob Prime’, not final).
Diablo V’s caravan includes a treasure goblin companion with his own story

5:06pm ET. Tiffany Wat: a treasure goblin, name heard as Zarek and not final, joins the caravan as ‘more than just a loot pinata’; the campaign explains his backstory and why he helps against Diablo.
Diablo V has no roadside quest givers: all side quests come from your caravan

5:07pm ET. Narrative director Jennifer: no civilians are left, so caravan characters are the source of all side content and every side quest is part of a companion’s personal story.
Diablo V’s first confirmed classes are the Demon Hunter and the Monk

5:08pm ET. Joe Shely: the Demon Hunter (scarf, twin crossbows, leaping and pinning demons) and the Monk (fists and Holy Light) return, shown as black-and-white concept sketches.
Diablo V’s first new class is the Plague Knight, an armored disease spreader

5:09pm ET. Joe Shely: the Plague Knight is the first new class, heavily armored, ‘a walking death’ that spreads disease and consumes it for power; Diablo V will launch with more classes than any Diablo game has had in total.
Diablo V has item tiers and gear-based sets, and may add stat requirements

5:10pm ET. Joe Shely: item tiers (items ‘start simple and go on a journey’, like Diablo 2), multi-slot items with larger icons, gear-based sets return, and stat requirements are being tested; the not-final inventory mock lists Tier 3 and Tier 5 items, Mana and Corrupt.
Diablo V will get regular development updates starting in 2027, Blizzard says

5:14pm ET. Matt Zitterman: the game was announced early to get player feedback into development; regular updates on how it is going start in 2027.




