Aion 2 raises gathering to level 45 and caps it per server, and the alt farmers are furious

The same patch cuts boss attack by up to 15 percent, adds 1,000 to 1,500 base HP for every class, and makes character deletion a seven-day wait.

  • PatchOctober 27 (PDT) / October 28 (CET) maintenance
  • New Hard modesUrugugu Canyon, Vakron Sky Island (item level 2700)
  • Character deletion wait7 days (was 1)
  • EventAtreia's Call, 28 days to December 2
A caped Aion 2 character standing in orange grass below a towering spired fortress under a stormy sky

Aion 2’s weekly patch, applied in this week’s maintenance (October 27 Pacific, October 28 in Europe), raises the minimum level for gathering from 10 to 45 and adds a daily cap of 1,000 gathers per server. NCSoft lists both changes under “Improvements” in the official patch notes, with no explanation beyond the numbers, and the r/Aion2 thread on the notes passed 500 comments within hours.

The same patch cuts boss attack across Expedition and Transcendence by 10 to 15 percent, gives every class 1,000 to 1,500 more base HP, adds Hard modes for Urugugu Canyon and Vakron Sky Island, and makes deleting a character a seven-day wait. It lands a week before the game’s first raid boss, Ludra, on November 4.

Gathering needs level 45 and stops at 1,000 pulls per server each day

Until now a fresh level 10 character could gather. From this patch the floor is level 45, and gathering across an entire server stops once 1,000 gathers have been made that day. The counter resets at 12:00 AM Pacific (8:00 AM Central European Time), and NCSoft says the 1,000 figure “may be adjusted in the future.”

Two more changes point at the same target. The waiting period before a deleted character is gone grows from one day to seven, which the notes say is “to prevent abuse of repeated character deletion and creation.” And idle players now get sent back to the lobby after 30 minutes instead of three hours.

Odyle Energy drops from 20 per character to 4 per character and 16 per server

With the server transfer period over, the Wind Breeze Merchants shop loses the Odyle Energy (Bound) item that carried a per-character limit of 20. Two replacements arrive: one capped at 4 per character each week, and one capped at 16 per server each week. The 7-day Lower Abyss Rift Stone leaves the shop as well, and Instant Clear Tickets for Daily Dungeons and Nightmare are now limited to 14 per server per week at 30,000 Kina each.

Weekly Season Missions change too. The Land Grabs mission drops Abyss Points in favor of a Lower Abyss Rift Stone, and the Watcher Kaira mission adds the same stone.

Boss attack falls 10 to 15 percent and every class gains HP

NCSoft says bosses were killing lower-progression characters in a single hit or outlasting the timer, so it has cut their numbers. Normal Expedition and Transcendence Stage 1 bosses lose 15 percent of their attack. Hard Expedition and Transcendence Stages 2 to 4 lose 10 percent attack and 10 percent Damage Boost. Transcendence Stages 1 and 2 bosses also lose 6.5 percent of their HP, to stop them entering Frenzy during long fights.

On the other side, base HP at level 45 rises for every class. Gladiator and Templar go from 4,702 to 6,202, a gain of 1,500. Assassin, Ranger, Sorcerer, Spiritmaster, Chanter and Cleric go from 4,702 to 5,702, a gain of 1,000. Assassins also get a stronger Heightened Sixth Sense (1,000, 2,000 or 4,000 HP by rank) and Illusive Clone’s cooldown drops from 90 seconds to 60.

Urugugu Canyon and Vakron Sky Island get Hard modes at item level 2700

Both Expeditions gain a Hard mode that requires item level 2700, limits each player to three revives and puts the boss on a four-minute Frenzy timer. Rewards include a chance at a Philosopher’s Stone: Revelation (Bound), which can also be chosen as a guaranteed pick, a guaranteed Ariel Fragment from the matching dungeon, more Kina than Normal, a shot at Expedition Hero Artwork, and all Unique crafting materials (Wrathful Mind, Wrathful Will and Wrathful Ego). New Hard-mode achievements unlock Unique skins.

Substance Morph turns 100 Ariel Fragments into a Daevanion Crystal: Ariel (Bound), up to 30 times per character, or a single fragment into five Enhance Stones with no limit. Crafted gear’s Amplify cap also rises so it matches Expedition gear of similar stats, and transfer now works from Tier 3 Expedition gear to Tier 2 Crafted and from Tier 2 Expedition to Tier 1 Crafted. White Dragon and Dark Dragon sets move from Amplify 3 to 5, True Dragon and Star Dragon from 1 to 3.

A new daily dungeon, a 28-day login event and two $29.99 skin sets

Odylium Repository joins the Daily Dungeon rotation, paying out Soul Crystals (Bound) by clear points and sharing its entry count with Daeva Bio-Research Base. Hidden Cubes spawn more often, Abyss entry limits go up, and the Lower Abyss Dimensional Core gains HP plus a Dissipation of Power debuff that weakens it once an Artifact Battle passes ten minutes.

The Atreia’s Call attendance event runs from this maintenance until the December 2 maintenance, with 28 daily rewards that include Resurrection Spiritstones, Soul Crystals and Odyle Energy. In the shop, the Vulpine Sunshower and No-Nonsense Maid armor skin sets cost $29.99 each and the Secret Teatime weapon skins cost $11.99, all on sale until the November 10 maintenance. NCSoft also fixed invisible characters in PvP, the Hard Expedition revive counter failing to reset, and Season Missions that stalled after their boss was killed.

Players call it a bot fix, an alt-farm killer, or both

The r/Aion2 thread on the notes sat at more than 500 comments by midday Eastern, and the gathering and Odyle Energy changes drew most of them. One player welcomed the level 45 floor as something that “should have been implemented day 1” and said the changes bring the Western version closer to the Korean one. Another counted the cost for alt accounts: 20 Odyle Energy recharges a week per character has become 4 per character and 16 per server, and in their words, alt dungeon farms “just got ruined.”

The boss nerfs got a colder reception from veterans, with several Templars saying their class was already hard to kill and that an easy game is being made easier. Others pointed out the real gatekeeping happens in item level 2100 dungeons short on healers, which this patch does not address.

[Notice] Patch Notes | Oct. 27 (PDT) / Oct. 28 (CET)
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