Destiny 2’s vaulted campaigns are coming back, free for every player, and Bungie has now said how long that will take. In the first Bungie Community Update, published today, head of product Josh Deane says the unvaulting project is in pre-production until roughly January or February, and after that “we expect full production will be about 12 months to fully complete the porting process.” There is no release date, which puts the restored content in early 2028 at the soonest.
Deane’s reasoning for starting here is blunt. “The vaulting of essential Destiny 2 content, even if based on some real technical challenges, was a moment that fragmented our experience and broke faith with our community,” he writes. “I just don’t see how we could move forward with confidence without first repairing trust and making Destiny 2 whole.”
Red War, Curse of Osiris, Warmind and Forsaken return, with their strikes, raids and the Menagerie
The first pass, available to all players, is the campaign slate Bungie removed in 2020 and 2022: the Red War, Curse of Osiris, Warmind and Forsaken campaigns, the strikes from those releases, their raids and raid lairs, and the Menagerie activity with its rewards reprised. “Menagerie holds a special place in our hearts, and we’ve seen years of community requests for a return,” Deane writes.
A second tier is labelled stretch goals, at launch or after: free-roam destinations with their public events, Lost Sectors and Escalation Protocol, the seasonal activities from the Sundial in Season 9 to The Coil in Season 23, raid and raid lair weapon updates, and PvP maps. A third tier “currently does not have a path to update” for technical or strategic reasons: an updated New Light experience, the seasonal story missions, the Kell’s Grave Gambit map and seasonal hubs such as the Eliksni Quarter. Deane says bringing those back “could come at a cost for what we want to build for you in the future.”
Greenlit in June, validated in September, a year of production from early 2027
The update comes with what Bungie calls a progress bar rather than a roadmap. The studio secured an initial greenlight in June to scope the work and find a porting partner, validated its assumptions in September and announced the plan, and is now in “pre-production, proof-of-work” to confirm the process hits its quality bar. That stage runs until about January or February, then production is expected to take around 12 months. Bungie says it is on track.
The timeline matters because of how Destiny 2 got here. Bungie said in May that Monument of Triumph, released June 9, would be the game’s last major content update, and the game would stay online without new content. The community’s response, which Deane describes as players who “didn’t just rage; you showed up,” led to the September reversal. “It was necessary for that moment to not be a funeral; it had to be a battle cry,” he writes of rewriting the end-of-service announcement at the last minute.
A Destiny 2 “Celebration” with new content, a “Legacy” project, and a redacted third thing
Beyond unvaulting, the update names three anchors for Destiny’s future, each promised its own progress bar in February. The first is a Destiny 2 “Celebration,” which Bungie says will go “beyond Monument of Triumph” and provide “new updates for you all to enjoy.” The second is Destiny “Legacy,” described only as: “Our epic journey started over a decade ago, and the whole experience needs to be served to you all where you play today.” The most upvoted reply on r/DestinyTheGame reads that as a Destiny 1 re-release on current platforms, which Bungie has not confirmed. The third is listed as “Redacted,” with a launch message of “We’re back.”
Deane also sets expectations for the near term: “Don’t expect us to make a Destiny announcement at the TGAs this year, or to randomly drop a logo that sets the world on fire right away.” The next major Destiny update is targeted for February.
Bungie Community Update October 2026
byu/DTG_Bot inDestinyTheGame
Deane after the blog: smaller Destiny 2 updates are possible, and Shattered Cycle was never nearly done
Responding to the thread on X afterwards, Deane acknowledged the wait. “It isn’t simply flipping a switch to holistically unvault all the Destiny 2 content, and it’s going to take more time than we would like,” he wrote, adding that “if we can find a way to create some small updates in Destiny 2 along the way, even beyond unvaulting, we will.” He also closed a rumour: “It’s a myth that Shattered Cycle was almost complete or that there is a nearly finished raid we are just holding on to,” though he says there are things “still in the basement” that should reach the game, and that a capstone event is needed “as an encore for how you all showed up.”
One more thing ended today. Community lead dmg04 confirmed on X that the weekly This Week in Destiny blog is gone for good: “Weekly blogs were ridiculously fun some weeks, insanely challenging on others, but ultimately were not sustainable in serving you. No more filler for the sake of maintaining a series.” The Community Update replaces it on no fixed schedule, with Marathon’s Symbiosis update due in December and its next Dev Insight in early December.






