Sulfur screenshotReview

Sulfur ReviewSulfur Review: One More Trip Down the Pit

Sulfur swaps extraction PvP for goblins, frog samurai, and 60-plus guns. One quick run ends way past midnight, with a bag full of goblin meat.

  • Played onPC
  • Time played20 hours
    Main content~20 h
  • DeveloperPerfect Random
  • Price29.991.50 per hour we played
  • ReleasedOct 28, 2026Version 1.0
  • Review copyPublisher key

Is it for you?

Where Sulfur sits, and who it's made for.

ChallengeBalanced
Length20 h main content
StructureOpen
PaceBrisk

Play it ifVex approves

  • You like to chill and shoot funny looking cartoons.

Skip it ifTalk to the paw

  • You hate extraction shooter loops.

Sulfur takes the extraction shooter, hands it a gun-toting priest, a pit full of goblins, and a frying pan, and somehow lands as one of the most addicting indies I have played in years.

I have played a lot of Sulfur. Like, a lot. More hours than I would comfortably admit in public.

Every session starts the same way. I tell myself one quick run. Then I look up, it is way past midnight, my bag is full of goblin meat and mystery potions, and I am already planning the next dive. The only reason I even stop playing is because I can’t feed my kids that goblin meat (yet).

Sulfur is a first-person roguelite shooter from indie studio Perfect Random with a big dose of extraction DNA. You play a holy man who keeps climbing out of his own grave, dropping into the depths, and dragging whatever he can carry back to the surface. With 1.0 launched on October 28 on PC, PS5, Xbox, and Switch after two years in Early Access, there has never been a better time to jump in.

It is charming. It is goofy. And it punches way above its weight.

The Loop

Sulfur nails the tension that makes extraction shooters tick: everything in your bag is at risk until you get it home. Drop into the pit, push deeper, scavenge everything that is not nailed down, then decide if you want to burn your amulet’s energy to teleport out or roll the dice on one more room.

The difference is that Sulfur swaps the sweaty PvP lobbies for goblins, ghouls, and dark comedy. The pressure comes from your own greed, not some guy camping a doorway. That makes it way more approachable without losing the stakes.

Case in point: one run, I was deep in the depths with a bag full of loot I could not afford to lose. Out of nowhere, a pack of frog ninjas jumps me. I barely clear them out, and then the frog samurai show up. Sexy frog samurai. I do not make the rules. Throw in a handful of random critters piling on from every direction, and I am backpedaling, reloading, and fighting to keep my haul alive while trying not to bust out laughing. That is Sulfur in a nutshell. The stakes are real, the chaos is ridiculous, and somehow both hit at the same time.

And every run feeds the next. A new gun, a new recipe, a weird hat that buffs your stats, and suddenly the next dive plays completely differently. Even the enemies keep it fresh, since you can charm, threaten, or bribe your way past some of them instead of just shooting. That is the hook. You are never just repeating a run. You are always chasing the next upgrade.

The Gear

This is where Sulfur goes from good to great. For an indie, the weapon and equipment variety is wild. The 1.0 release packs in more than 60 guns, and every one of them can be tuned with attachments, oils, and enchantments. Rank a gun up, slap on the right scope, oil it for extra damage, and your trusty starter pistol turns into a completely different animal.

Then there is everything else. Hats, shoes, grenades, armor, and a mountain of loot to sort through. There is always something new to collect, and almost all of it plugs into something you can build.

The crafting is the secret sauce. Potions and food are not just health bars on a plate. You find ingredients, experiment at the cauldrons, and slowly piece together recipes that become part of your build. Cooking up a stack of goblin meat before a big dive should not be this satisfying, but here we are. That loop of collect, craft, and test it out on the next run is what kept me coming back night after night.

The Vibe

Sulfur looks incredible. The art has this storybook, almost cartoon charm that makes everything look cute and cozy. Then you open up a goblin and remember this game has teeth. That contrast is a big part of its personality, and it works every single time.

The music is just as strong. The soundtrack sets the mood perfectly, and it does a ton of the heavy lifting in making the depths feel alive.

But the thing that really sticks is the goofiness. The characters are weird in the best way, from the folks hanging around the church to the goblins you can sweet-talk or shake down mid-run. Sulfur never takes itself too seriously, and that sense of humor makes the brutal moments land even harder. It has a whole lot of heart.

The Verdict

Sulfur is an easy recommendation. If you love the one-more-run pull of a great roguelite but want a shotgun in your hands, this is your next obsession. If extraction shooters have always sounded fun but the PvP scene scares you off, this is the perfect on-ramp.

It is charming, it is addicting, and it has more guns, gear, and recipes than a lot of games with ten times the budget. Perfect Random built something special here, and 1.0 is the moment to dive in.

See you down in the pit.

Vex, our review cat, holding up a card that reads 8.0, Great
Vex's verdict8.0 out of 10Great

Easy to recommend to anyone the genre appeals to.

Sulfur review verdict

Sulfur keeps the best part of an extraction shooter, a full bag you could still lose, and swaps the PvP for goblins, frog samurai, and more than 60 tunable guns. It is goofy, charming, and a perfect on-ramp if the PvP scene has scared you off. Just know that "one quick run" stops meaning anything down here.

Worth it? Yes, if you like singe player arcadey boomer shooters.

What works

5 strengths
  • Full-bag extraction tension without the sweaty PvP lobbies
  • More than 60 guns, tunable with attachments, oils, and enchantments
  • Cauldron crafting makes potions and food part of your build
  • Charm, threaten, or bribe your way past some enemies
  • Storybook art, a strong soundtrack, and genuinely goofy humor

What doesn't

4 drawbacks
  • No PvP, if human rivals are why you play extraction shooters
  • One greedy room too many can cost you a full bag
  • Recipes come slowly, through plenty of cauldron trial and error
  • A mountain of loot means a lot of sorting

Worth the price?

29.99Price
20 hWe played
1.50Per hour
Worth it at full price

If you liked

Gunfire RebornBaronyWitchfire

Where to buy

How it runs

Runs great on Steam Deck.

Reviewed on PC · 20 hours played · patch 1.0 · copy provided by Perfect Random. How we review games

Sulfur box art

Sulfur

PCActionAdventureEarly AccessOct 28, 2026

Guides, news and patch notes as they land.

Game page

More reviews like this