Boss guide

Silver Pines: All Endings Explained and How to Get the Best Ending (Including the Secret Boss), Complete Guide

Silver Pines screenshot
Easy
Difficulty
11 min
Read time
8
Steps
1.0
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30-Second Quick-Start (TL;DR)

The fastest way to understand every Silver Pines ending is to know that your choices split into three groups: kill Eddie Velvet, refuse the job and keep investigating, or let go of your belongings in the furnace. Here’s the short version.

  • Bad ending (Eddie): Confront Eddie Velvet and kill him. You report back, collect your paycheck, and drive out of Silver Pines.
  • Furnace ending: Collect the items that are “dragging you down,” then put them in the furnace when told to. You lose your memories and wash up half-drowned.
  • Best route: Refuse to kill Eddie, keep digging into Alice’s death (the cliff, the ring), and talk to the helpful strangers instead of obeying the pushy ones.
  • Secret boss: Refuse the request of the grieving man in the final area, say you’re leaving, and he attacks. This only happens if you walk away from the kill order.
  • Final reward: Beat the secret boss, escape, and get a quiet sunrise scene with Alice and the closing dream sequence.
  • Golden rule: Every time someone insists you “have to” do something, the better ending usually comes from saying no.

What This Guide Helps You Do

This guide explains each Silver Pines ending, what triggers it, and which choices lead to the best outcome and the secret boss fight.

It’s best if you’ve reached the late game as Red Walker and want to know which decisions matter before you commit, or if you’ve already seen one ending and want to find the others.

Requirements & Prep

You need to reach the late-game confrontation with Eddie Velvet, and the main prep is making your decisions in conversations rather than gear.

  • Story flags to keep in mind: Whether you kill Eddie, whether you hand over or destroy your belongings, and whether you look into Alice’s death all steer you toward different endings.
  • Items that matter: The ring found on Alice’s body is a key clue. You also collect trinkets that you’re later told to burn.
  • NPC conversations: Talk to the friendly strangers you meet. One advises you to trust your instinct that “something was off,” and another, met at the bar after a phone call from the motel, tells you there are many ways to skin a cat.

The source material doesn’t mention separate controller or keyboard-and-mouse inputs, so there are no input notes here.

Route Overview

The route to the best ending is to resist every instruction to kill Eddie, keep investigating Alice’s fate, and carry that defiance into the final showdown.

You start as Walker, a private investigator hired to deal with Eddie Velvet. Early in the story you find Eddie, and the game pushes you toward ending his life. The best route has you stop, notice that the story doesn’t add up, and look closer at Alice’s death and the ring connected to it. You then meet a handful of helpful characters who encourage you to trust your instincts, and eventually you face the final area, where a grieving man demands that you finish the job. You refuse, he turns hostile, and the secret boss fight begins. Win, and you reach the sunrise with Alice.

Mini-diagram: Find Eddie → refuse or hesitate → investigate the cliff and Alice’s ring → talk to the friendly strangers → bar meeting → final area → refuse the kill order → secret boss → sunrise ending.

Step-by-Step Walkthrough

Follow these steps in order to reach the best ending and the secret boss, with notes on where the other endings branch off.

  1. Find Eddie Velvet and decide whether to pull the trigger

    Eddie begs you to end it. He believes he’s the nightmare that ruined the people around him, and he says the town was never the problem, he was. You’re asked directly if you killed the girl, and he never fully answers. If you choose to kill him, you get the bad ending: you report that he’s dead, your employer praises you, and you drive away with your paycheck and a vague plan to forget Silver Pines. For the best ending, don’t take this path.

  2. Explore the cliff where Alice fell

    Visit the drop where Alice is believed to have jumped. It’s far enough that someone would have time to think and maybe change their mind. Walker voices a key theory here: Eddie probably didn’t kill her, and she may have done it to herself. A strange character mocks this idea, but treat it as the thread to pull.

  3. Pick up the ring and keep asking questions

    After finding Alice, you take a ring from her. Walker states that it all feels connected, and that Eddie isn’t the whole story. This is the moment the game rewards curiosity over obedience. Speak to anyone who’ll talk, and tell them honestly that you couldn’t go through with the job.

  4. Trust the people who tell you to trust yourself

    One contact tells you that your gut feeling got you this far and might take you all the way, and that you had a choice all along but couldn’t see it. Agree with this. Say you’ll find out the truth if there’s more to the story. This confirms you’re on the route away from the standard ending.

  5. Meet the stranger at the bar

    You’ll find a contact at a bar after an earlier phone call from the motel. Order water, since Walker doesn’t drink anymore. The conversation gets strange: the stranger talks as if you were a performer on a stage, then insists you’ll always have questions and that nobody can know the future. Tell them you’re Red Walker, a private investigator, and that you still have questions. They hint that you must let go of everything, that you can stay a little longer, and that your end is “just up ahead.” They also warn you that you made someone very angry.

  6. Reach the final area and refuse the kill order

    You arrive at a place where a man stands over the body of the girl, grieving. He asks you to look at what Eddie did to his sweet girl. Offer condolences, but when he demands that you kill Eddie, say no. Tell him you won’t run his errands and that if he wants Eddie dead he can do it himself. He calls you weak and pathetic and orders you to go back and finish what you started.

    Keep refusing. Say you’re leaving and that you’re done. This triggers the secret boss fight, since he insists you’re staying with him and won’t let you go.

  7. Win the fight and reach the sunrise

    After the boss fight, you hear a padlock rattle shut, and the man’s final taunts fade. You’re left with Alice as the sun rises. Walker asks what happened to her and is told it doesn’t really matter, that he has to let go, and that it’s okay to be sad. The two of them look at the colors of the sunrise, and the game closes on the long dream sequence about drifting through space as the stars go out.

  8. The furnace ending (alternate path)

    If you collect the items that are weighing you down and follow the voice telling you to let go, you place them in the furnace one by one. The fire feels gentle instead of painful, but each item takes a memory with it. You lose something real that you can’t get back, and the story jumps to two fishermen pulling a half-drowned man out of the water. This is the memory-loss ending, and it comes from destroying your belongings instead of holding onto them.

Boss/Set-Piece Strategy (Phase by Phase)

The secret boss fight starts when you refuse the grieving man’s kill order and try to leave, and the available information on its phases is limited.

Trigger

Refuse to kill Eddie, tell the man you’re done, and walk away. He says he can’t let you go and that you’re staying with him, then he attacks.

What the fight looks like

The available source material doesn’t describe specific attack patterns, punish windows, phases, or required gear for this fight. Expect a standard combat encounter and prepare by saving beforehand. Likely based on context: the fight is a single confrontation, since the dialogue moves straight from his threat to the aftermath.

If you lose

Reload your last save and walk back into the encounter by refusing again. The fight only triggers on a refusal, so don’t change your answer.

Builds & Loadouts

No weapons, builds, or loadouts are named in the source material, so there’s nothing specific to recommend.

The only guidance we can give is to go into the secret boss fight with your health topped up and a fresh save, since the fight follows a long dialogue scene with no obvious break.

Troubleshooting & Common Mistakes

Most players miss the best ending by obeying the story’s pushiest voices, and the fixes below cover the common slips.

  • You killed Eddie and got a plain ending: Reload before the confrontation and refuse the kill instead.
  • You burned your trinkets and lost your memory: Reload before the furnace and decline to destroy your belongings.
  • The secret boss never appeared: You likely agreed to the man’s demand or never refused clearly. Reload and tell him you’re done and leaving.
  • You skipped the cliff and the ring: Go back to the cliff and look at what Alice left behind. These clues are what justify refusing.
  • You drank at the bar: Walker says he doesn’t drink anymore, so order water to stay in character.
  • You tried to rush the story: Talk to every friendly stranger. Their advice reinforces the right choices.

FAQ

How many endings does Silver Pines have?

The story shows at least three distinct endings: killing Eddie and driving home, burning your belongings in the furnace, and refusing the kill order to face the secret boss and reach the sunrise. There may be more variations, but these are the ones covered here.

How do I get the best ending in Silver Pines?

You get the best ending by refusing to kill Eddie Velvet, investigating Alice’s death, and standing up to the grieving man in the final area. After you refuse his orders, you beat him in the secret boss fight and reach the sunrise with Alice.

How do I unlock the secret boss in Silver Pines?

You unlock the secret boss by refusing the grieving man’s demand to kill Eddie and telling him you’re leaving. He says he won’t let you go and attacks, which starts the fight.

What happens if I kill Eddie Velvet in Silver Pines?

If you kill Eddie, you tell your employer he’s dead, get praised for your work, and drive out of Silver Pines with your paycheck. It’s the plain ending, and Walker admits he hopes to forget the town.

What happens if I put my items in the furnace in Silver Pines?

Putting your belongings in the furnace erases your memories, and you’re later rescued from the water with no clear recollection. The fire feels gentle, but each item you burn takes something real with it.

Did Eddie Velvet actually kill Alice in Silver Pines?

The story leaves it ambiguous. Walker suspects Eddie didn’t kill her and that she may have jumped from the cliff herself, and Eddie never directly confirms either way.

Checklist

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Source & credit

This guide draws on the excellent video walkthrough by iampanax — watch it for the full visual run-through, and give the creator your view:

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