The short answer
- Diving: no gate
- Install the DLC, walk into any water and dive. The breath gauge, underwater mounts and sunken ruins are open from the start of the game.
- Ships: Howling Hill plus a camp
- Finish the main quest Howling Hill, set up the Greymane camp there and expand it through the Greymane faction quests. The ocean quest A Wider World then appears in your Journal under Faction quests.
- Housing and facilities: Luke’s Request
- Free Construction unlocks after Luke’s Request in the Grounds of the Sunrise faction chain. Restaurants, sawmills, smithies and tailors open once the region is liberated and its faction quest is done.
- Hero stories, castles, Garden of Trials: the ending
- Kliff, Oongka and Damiane’s new quests, both castles and the Garden of Trials need Journey’s End, the final main quest.
- $24.99
- Price
- 2.04.00
- Patch
- 4
- New storylines
- 2
- Castles
- 9 min
- Read time
- Oct 2026
- Checked on

30-second quick start (TL;DR)
- Update first, then install the DLC. It arrived with patch 2.04.00 on October 29, 2026, for Steam (PC and Mac), PlayStation, Xbox and the Epic Games Store. The Mac App Store build comes later.
- Saves made with the DLC installed will not load on a copy without it. That includes cross-save. Keep a backup save if you share progress between platforms.
- Diving needs nothing. Claim the pre-order diving set from Pause, then Others, then Add-ons, if you pre-ordered.
- For ships, finish Howling Hill, set up the camp, play the Greymane faction quests as Kliff and expand the camp. A Wider World then appears under Faction quests.
- For the new housing, finish Luke’s Request in Grounds of the Sunrise.
- For the three hero stories, the castles and the Garden of Trials, finish the main story quest Journey’s End.
- Romance has no story gate. Flirt is in the Interact menu for any eligible NPC. Witches need their sanctum quests first.
What this guide helps you do
Charting the Unknown does not start with a single “DLC begins here” quest, and that is what confuses people. It bolts four new systems onto the base game, each with its own unlock, and the ones that need the ending sit next to ones that open in Chapter 3. This guide lists every piece of DLC content, what unlocks it, and where the trigger shows up in your Journal, so you can see at a glance how far your save is from the part you bought the DLC for.
It is written for two kinds of player: returning players with a finished save who never touched the Greymane camp and cannot find the ocean quest, and players still in the middle of the story who want to know whether to keep the DLC installed now or wait.
Requirements and prep
You need Crimson Desert Enhanced and the Charting the Unknown add-on on the same store account. The DLC is $24.99, with a 10 percent loyalty discount on PlayStation for owners of Enhanced or Enhanced Deluxe. It is not sold in every region after age-rating review, and pre-orders in those regions were refunded, so if your store does not list it, that is why.
Patch 2.04.00 is the version that carries the DLC. Update the base game before you buy, so the store only downloads the add-on afterwards. Steam Mac and Mac App Store players must download the full game package once because of a build change, and the Mac App Store patch itself is still pending at the time of writing.
Nothing in the DLC needs a new save. Everything hooks into your existing progress, and you can keep playing the main story in the same file.
Every piece of DLC content and what unlocks it
Gates from the official patch notes, with the quest names as they appear in the English game. Where the notes only say “a certain level”, we say so.
| Content | What it needs | Where it starts |
|---|---|---|
| Diving, breath gauge, underwater mounts | Nothing | Any water. Pre-order diving set in Pause, Others, Add-ons |
| Ships, uncharted islands, sea trade | Main quest Howling Hill done, Greymane camp set up and expanded “above a certain level” | Faction quest A Wider World in the Journal |
| Expanded housing (Free Construction) | Camp at Howling Hill plus the faction quest Luke’s Request (Grounds of the Sunrise) | Home Decoration, Layout, Free Construction |
| Stronghold facilities (restaurant, sawmill, smithy, tailor) | The region liberated and its faction quest done, camp set up | A lease notice in town, then the Facilities tab on the map |
| Flirt, proposals, marriage, residences | No story gate. Witches need their sanctum quests | Interact, then Flirt on an eligible NPC |
| Camp festivals, Honorary Greymanes | A camp and NPCs with enough trust | A time-limited mission at camp |
| Kliff, Oongka and Damiane’s new quests | Main quest Journey’s End | The Journal, after the ending: Beyond the Margins, Forged Resolve, From the Ashes |
| Garden of Trials (10 boss groups) | Journey’s End | Near the Axiom Archive Abyss |
| Drakesfall Castle | Journey’s End and liberating the stronghold | A faction quest in the top row of the Journal |
| Flame Knight’s Castle | Damiane’s quest Politician and liberating the stronghold | After Damiane’s post-ending story |
The short version: if your camp exists, almost everything is available. Only the three hero stories, the two castles and the boss gauntlet wait for the credits.
Step-by-step: from install to the open sea
Tick these off as you go. Your progress stays on this device.
Update to 2.04.00, then install the add-on
Let the base game patch finish before you buy. On Xbox the DLC sometimes needs a manual install from Manage game and add-ons. On Mac, expect a one-time full download.
Claim the pre-order diving set
Open the pause menu, go to Others, then Add-ons, and press Receive on the item under Receivable Items. Kliff and Oongka get Charter’s Diving Set, Damiane gets Charter’s Light Diving Set. On some PC copies it lands in the armour list without claiming.
Dive right away
Swim out, hold the dive input and watch the new breath gauge. Each diving piece raises your max breath. This is the one part of the DLC you can test in the first ten minutes.
Finish Howling Hill and set up the camp
Howling Hill is the Chapter 3 main quest that leads into Homestead, where the Greymane camp is founded. If you skipped the camp on a finished save, this is where you go back to.
Play the Greymane faction quests as Kliff
Open the Journal’s Faction tab and work through Scattered Embers and Grounds of the Sunrise, including Luke’s Request and the two Expanding the Camp quests under Gathered Will. Pearl Abyss lists Greymane faction quests as not progressing while you play Oongka or Damiane, so switch to Kliff.
Take A Wider World
Once the camp passes the required level, A Wider World appears under Faction quests. It walks you to the port, introduces the fleet office and ends with your first ship. The ship-building dispatch starts from Pailune, and ships can also be bought at Vellua.
Lease a facility when the purple notice appears
With the region liberated and the camp running, a lease notice shows up in town. Open the map, switch to the Facilities tab and press Lease. The restaurant is in Vellua, the smithy at Zargan Tankworks and the sawmill at Timberham.
Finish Journey’s End for the rest
After the final main quest, the three hero quests appear in the Journal, the Garden of Trials opens near the Axiom Archive Abyss, and liberating the right strongholds awards Drakesfall Castle and, after Politician, Flame Knight’s Castle.

If A Wider World will not appear
This is the question returning players ask most. The notes say the quest starts “after completing Howling Hill from the main story and by expanding your Greymane camp above a certain level”, and the level is not published. In practice, players who got the quest had done the Scattered Embers faction chain and Grounds of the Sunrise at least as far as the Pailune part, with no camp dispatch builds still running.
- Check the Faction tab, not Main. A Wider World is a faction quest and sits in the top row with the other Greymane work.
- Finish any Howling Hill dispatch that is still building. The camp level only ticks over when the construction completes.
- Switch to Kliff. Greymane faction quests are a known issue while playing the other two heroes.
- Do the camp quests in order. Luke’s Request and the Expanding the Camp pair under Gathered Will are the ones outlets and players point to.
Twitch Drops: two weeks, two sets of rewards
Pearl Abyss runs Twitch Drops alongside the launch. Week 1 runs from October 29 at 22:00 UTC to November 4 at 23:59 UTC and its rewards can be used by anyone with the base game. Week 2 runs from November 5 to November 11 at 23:59 UTC and its rewards need the DLC. Officially the rewards are “various equipment, a pet, and customizable parts for your ship”. Link your account on the Crimson Desert drops page before you watch, because drops only count for linked accounts. Some Xbox players report drops not arriving alongside the missing pre-order items, so check the Add-ons menu again after a restart.
Troubleshooting and common mistakes
- Mistake: Looking for a “start DLC” quest. Fix: There is none. Each system has its own gate. Use the table above.
- Mistake: Expecting the ocean on a finished save with no camp. Fix: Ships are a Greymane camp feature. Go back to Howling Hill, build the camp, play the faction quests.
- Mistake: Playing faction quests as Oongka or Damiane. Fix: Switch to Kliff. The faction chain is a listed known issue for the other two.
- Mistake: Loading a DLC save on a copy without the DLC. Fix: It will not load. Buy the add-on there too, or keep a pre-DLC save for that platform.
- Mistake: Pre-order diving set missing. Fix: Pause, Others, Add-ons, Receive. If nothing is listed, restart the game, and on Xbox check Manage game and add-ons. Key-reseller purchases after the pre-order window do not include it.
- Mistake: Thinking there are three castles. Fix: The launch notes list two, Drakesfall and Flame Knight’s. Earlier previews mentioned three.
- Mistake: Fast-travelling to Drakesfall Castle on PC. Fix: Some players report a crash on fast travel or approach once the castle is built. Ride in from a distance and save first.
FAQ
Do I need to finish Crimson Desert to play Charting the Unknown?
No. Diving, ships, housing, facilities and romance open before the ending. The three hero quests, both castles and the Garden of Trials need the final main quest, Journey’s End.
How do I start the ocean part of the DLC?
Finish the main quest Howling Hill, set up the Greymane camp and expand it through the faction quests. A Wider World then appears under Faction quests and takes you to your first ship.
Where is the pre-order diving set?
Pause menu, Others, Add-ons, then Receive under Receivable Items. On some copies it appears directly in the armour list.
Can I play the DLC on Mac?
On Steam for Mac, yes, after a one-time full redownload. The Mac App Store patch is still in progress.
What are the three new hero quests called?
Beyond the Margins for Kliff, Forged Resolve for Oongka and From the Ashes for Damiane. Damiane’s Politician quest is the one that leads to Flame Knight’s Castle.
Does the DLC change anything for players who do not buy it?
Patch 2.04.00 ships to everyone with bigger item stacks, barber shops, the new Chat and Gift interaction menu, separate upscaling and frame generation settings and balance changes. The notes do not label which lines are paid and which are free.
Is there a new region?
Yes. The Great Ocean with its uncharted islands is new, and the hero quests play out in new areas. The map also zooms out further and shows trade routes at all times.
Checklist
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