Aniimo: How to Get Runes in Aniimo — Complete Guide

Updated September 17, 2026 · verified on patch 1.0 · Beginner · ~11 min

Part of our Aniimo guide set — all 2 guides →

Aniimo
Contents · 11 sections

Aniimo gameplay screenshot
Aniimo

30-Second Quick-Start (TL;DR)#

  • The Rune System has been completely removed from Aniimo as of the latest update.
  • Runes previously provided critical stats like Crit Rate and Cooldown Reduction that were otherwise hard to obtain.
  • The devs replaced the rune grind with a streamlined Capability Training system that likely now supplies those same stats.
  • If you were relying on runes for your build, shift focus to Capability Training and Aniimos with built-in stat bonuses (like Blazen or Thornblade for Crit Rate).
  • No more month-long artifact farming loops—stat building is now faster and more accessible.
  • Check your Aniimo’s natural kit for innate Crit Rate or other defensive/offensive stats you previously hunted runes to fill.

What This Guide Helps You Do#

This guide explains what happened to the Rune System in Aniimo, why it mattered, and how to adapt your team-building strategy now that runes no longer exist. You’ll understand what stats you were getting from runes, which Aniimos naturally cover those gaps, and how the new Capability Training system replaces the old grind. It’s essential reading for returning players, veterans who relied on rune farming, and anyone confused about how to build Aniimos without the equipment layer that used to define late-game progression.

Aniimo gameplay screenshot
Aniimo

Requirements & Prep#

You don’t need any consumables or materials to understand this change. However, if you were actively farming runes before this update, you should:

  • Review your current Aniimo team and note which members were relying on rune-granted stats (especially Crit Rate and Cooldown Reduction).
  • Access your Capability Training interface to familiarize yourself with the new stat-building system.
  • Get a sense of your team’s current stat distribution, since you’ll need to rebuild any deficits that runes used to cover.

Pro Tip: Optional but Helpful: Keep a list of your favorite Aniimos and their base stats. Cross-reference them against Aniimos like Blazen or Thornblade, which come with built-in Crit Rate in their kits. This’ll help you identify which team members need the most stat support from Capability Training.

Route Overview#

The Rune System removal isn’t a farming route or progression step—it’s a fundamental system change. Understanding it comes down to three things: what runes did, why they mattered, and what replaces them now.

Before the update, Aniimo followed a progression loop similar to games like Genshin Impact or Wuthering Waves. You’d catch and train Aniimos, then spend weeks or months grinding for Runes (the Aniimo equivalent of Artifacts or Echoes) to boost critical stats. These Runes were the main source of Crit Rate, Cooldown Reduction, and other offensive or defensive bonuses. Most Aniimos had very low base Crit Rate, so without runes, your team felt incomplete.

The devs recognized this grind was exhausting and removed runes entirely. In their place, Capability Training—a streamlined system—now handles stat progression. The specifics of how Capability Training grants Crit Rate and Cooldown Reduction aren’t detailed in the update, but the intent is clear: faster, more accessible stat building without the month-long farming loop.

Aniimo gameplay screenshot
Aniimo

Step-by-Step Walkthrough#

Understanding What Runes Did (The Old System)#

If you never farmed runes or are new to Aniimo, skip this section. If you played during the rune era, this context matters for rebuilding your teams.

Runes were equippable items that boosted your Aniimo’s stats. They were the primary way to obtain Crit Rate—the stat that determines how often your attacks land critical hits—and Cooldown Reduction, which lets your abilities come off cooldown faster. Without runes, most Aniimos had almost no base Crit Rate, making them unreliable for high-damage builds. This created a hard progression wall: you couldn’t build a competitive team until you’d farmed dozens of runes, and the grind could take a month or longer per character.

The system was optional in theory but mandatory in practice. If you wanted to progress through harder content, you had no choice but to engage in repetitive rune farming.

Recognizing Which Stats You’re Now Missing#

Now that runes are gone, identify which stats your Aniimos are naturally lacking. Open your team and check each member’s stat sheet. Look for:

  • Crit Rate: If it’s below 30–40%, your Aniimo needs stat support. This is the most commonly rune-dependent stat.
  • Cooldown Reduction: If your Aniimo’s key abilities feel slow to recharge, Cooldown Reduction was likely what runes provided.
  • Other offensive stats: Attack, Special Attack, or type-specific bonuses.
  • Defensive stats: Defense, Special Defense, or HP boosts if your team is fragile.

Write down which stats are critically low. These are your targets for Capability Training.

Checking Your Aniimo’s Built-In Stats#

Some Aniimos come with Crit Rate or other useful stats baked into their kit. The transcript specifically names two: Blazen and Thornblade, both of which have built-in Crit Rate. This means they don’t need to hunt for Crit Rate elsewhere—their natural moveset or ability already covers it.

Review your team for similar built-in advantages. If an Aniimo naturally provides the stats you need, it’s now a stronger pick than it was before, since rune farming is no longer an option to patch gaps.

Transitioning to Capability Training#

Capability Training is the new system for building Aniimo stats. The exact mechanics aren’t detailed in the update, but the intent is to replace the rune grind with something faster and less time-consuming. Access your Capability Training menu and begin allocating points or resources to boost the stats your team is missing.

Start with Crit Rate and Cooldown Reduction, since these were the stats players most relied on runes for. Then address any secondary deficits based on your team’s role (offense vs. defense).

Rebuilding Your Team Composition#

With runes gone and Capability Training as your new stat source, you might need to rethink which Aniimos fill which roles. Aniimos with strong innate stats or built-in Crit Rate (like Blazen or Thornblade) are now more valuable because you don’t have to patch their gaps with external gear. Team members with weak base stats become less attractive unless their abilities are so powerful they don’t need stat boosts.

This is actually a win for build diversity. Instead of everyone needing the same rune setup, teams can now vary more based on which Aniimos have useful natural stats.

Builds & Loadouts#

Since the Rune System is removed, traditional “rune builds” no longer exist. Your Aniimo builds now depend entirely on their base stats and Capability Training allocation. Here’s how to think about it:

High Crit Rate Builds (Offensive Focus)#

If your Aniimo has high base Crit Rate or built-in Crit Rate (like Blazen or Thornblade), invest Capability Training into Cooldown Reduction and Attack to maximize damage output. These Aniimos can function as your team’s primary damage dealers without needing rune support.

Low Crit Rate Builds (Defensive or Support Focus)#

If your Aniimo has very low base Crit Rate, allocate Capability Training to boost it first. Once Crit Rate reaches a playable threshold (around 30–40%), invest remaining resources into Cooldown Reduction or defensive stats depending on the Aniimo’s role. This is a shift from the old rune system, where you’d grind for weeks to fill the gap—now it’s a straightforward allocation in Capability Training.

Balanced Builds (Hybrid Offense/Defense)#

For Aniimos that fill mixed roles, split Capability Training between Crit Rate, Cooldown Reduction, and defensive stats. The exact split depends on your team’s needs and the Aniimo’s kit, but the principle stays the same: use Capability Training to shore up base stat weaknesses.

Warning: If you’re under-leveled: Don’t panic if your Aniimos feel weak without runes. Capability Training will fill those gaps, but it takes time to allocate resources. Focus on leveling your team and catching stronger Aniimos first, then invest in Capability Training once your roster is solid.
Aniimo gameplay screenshot
Aniimo

Troubleshooting & Common Mistakes#

  • Mistake: Assuming your team is now broken because runes are gone. Fix: Capability Training replaces runes. Your team isn’t weaker—it’s just using a different system. Invest in Capability Training and you’ll be back to normal.
  • Mistake: Ignoring Aniimos with built-in Crit Rate because you’re used to rune-patching everything. Fix: Blazen, Thornblade, and other Aniimos with innate useful stats are now stronger picks. Prioritize them for your core team.
  • Mistake: Trying to farm runes that no longer exist. Fix: Stop. The system is gone. Shift your focus entirely to Capability Training and team composition.
  • Mistake: Over-investing in one stat through Capability Training. Fix: Balance your allocations. Crit Rate and Cooldown Reduction are both important; don’t dump everything into one.
  • Mistake: Not checking which stats your Aniimos are naturally low in. Fix: Review your team’s stat sheet before investing in Capability Training. Target the biggest gaps first.
  • Mistake: Assuming all Aniimos now have equal stat potential. Fix: Base stats still vary wildly. Some Aniimos are naturally stronger than others, and Capability Training can’t fully overcome that gap.

FAQ#

What happened to the Rune System in Aniimo?#

The Rune System has been completely removed from Aniimo. Runes were equippable items that provided critical stats like Crit Rate and Cooldown Reduction, but farming them took weeks or months per character. The devs removed the system to eliminate the grinding loop that plagued games like Genshin Impact and Wuthering Waves, replacing it with the streamlined Capability Training system.

How do I get Crit Rate now that runes are gone?#

Crit Rate now comes from two sources: your Aniimo’s base stats (some Aniimos like Blazen and Thornblade have built-in Crit Rate) and Capability Training, the new stat-building system. Allocate Capability Training resources to Crit Rate if your Aniimo’s base is low, and prioritize Aniimos with natural Crit Rate for your team.

Is Capability Training the same as the old Rune System?#

No, they’re different. Capability Training is a streamlined alternative designed to be faster and less grindy than farming runes. The exact mechanics aren’t detailed in the update, but the intent is to make stat progression more accessible without the month-long farming loops that runes required.

Which Aniimos are best now that runes don’t exist?#

Aniimos with built-in useful stats are stronger picks. The transcript specifically mentions Blazen and Thornblade as having Crit Rate in their kits, making them valuable without needing rune support. Prioritize Aniimos with strong natural stats or abilities that don’t rely on external gear to function.

Do I need to rebuild my entire team because runes are gone?#

Not entirely, but you may need adjustments. If your team was heavily reliant on runes to patch stat gaps, shift that responsibility to Capability Training. Aniimos with strong base stats will feel more powerful than before, while those with weak bases will need more Capability Training investment. The overall effect is that team building becomes more straightforward—you pick strong Aniimos and boost their weak spots, rather than grinding for weeks to make weak Aniimos viable.

Will the devs add runes back in the future?#

The update doesn’t mention plans to reintroduce runes. The removal seems intentional and final, designed to streamline progression. The devs are listening to community feedback and made this change to improve the game, so it’s unlikely they’ll reverse course without significant player demand.

Aniimo gameplay screenshot
Aniimo

Advanced Tips & Time Saves#

Since the Rune System is gone, there’s no farming route to optimize. That said, here are some efficiency tips for the new reality:

  • Prioritize Aniimos with built-in useful stats from the start. Blazen, Thornblade, and similar Aniimos save you Capability Training resources. Catch them early and they’ll feel powerful longer.
  • Don’t spread Capability Training too thin. Focus on your core team of 4–6 Aniimos first. Once they’re solid, branch out to bench members. Spreading resources across 20+ Aniimos will leave all of them weak.
  • Respec your Capability Training allocations if you change team composition. If the update allows respeccing (not stated in the transcript, but common in modern games), don’t be afraid to reallocate if you swap Aniimos in or out. Stat allocation should match your current roster.
  • Test new Aniimos with NPC battle rematches before investing heavily in Capability Training. The update mentions that NPC rematches are now available, which is perfect for testing whether a new team member is worth the resource investment.

Checklist#

  • Confirm the Rune System has been removed from your game version (check patch notes or in-game system menu).
  • Review your current team and identify which Aniimos were relying on runes for Crit Rate or Cooldown Reduction.
  • Check your team’s current stat distribution, especially Crit Rate and Cooldown Reduction values.
  • Access your Capability Training interface and familiarize yourself with how to allocate points.
  • Research or catch Aniimos with built-in useful stats (Blazen and Thornblade have Crit Rate; identify others on your roster).
  • Prioritize Capability Training allocation to Crit Rate first, then Cooldown Reduction, for Aniimos with low base values.
  • Test your revised team composition using NPC battle rematches to confirm they’re still competitive.
  • Adjust your team composition if needed, favoring Aniimos with strong natural stats over those with weak bases that require heavy Capability Training support.
  • If you’ve excess resources from the rune era (if any refunds were issued), allocate them to Capability Training for your core team.
  • Monitor patch notes for any clarifications on Capability Training mechanics or stat scaling.

Source & credit#

This guide draws on the excellent video walkthrough by Cheep Tamer — watch it for the full visual run-through, and give the creator your view:

https://www.youtube.com/watch?v=2-GEW2WUbuw

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