This review follows Output Lag’s comprehensive review methodology.
About Nicktoons & The Dice of Destiny
- Developer
- Petit Fabrik, Fair Play Labs
- Publisher
- GameMill Entertainment
- Release Date
- September 30, 2025
- Platforms
There’s a special kind of grin that creeps across your face when SpongeBob SquarePants picks up a sword and shouts “I’m ready!” in the middle of a medieval dungeon. That’s how Nicktoons & The Dice of Destiny opens: a flash of nostalgia mixed with absurd fantasy energy. Right out of the gate, you’re bouncing between worlds where Avatar’s Katara wields ice magic beside Danny Phantom’s spectral blasts, and Timmy Turner summons buffs straight out of a tabletop campaign. It’s the kind of crossover that shouldn’t work on paper, yet somehow feels like a love letter to every Saturday morning cartoon kid who also happened to love rolling dice and grinding loot.
That’s the charm The Dice of Destiny banks on: the rush of seeing Nickelodeon icons cast as fantasy heroes, backed by surprisingly competent action-RPG systems. But beneath the fan-service and chaos, there’s also a real, rather solid game here. One that’s not afraid to be mostly simple, a little goofy, and surprisingly heartfelt.

A Dice Roll of a Story
The story kicks off when Timmy Turner, trying to cheat his way through a tabletop campaign, accidentally rips open a portal between the Nicktoons universe and a world shaped by a magical artifact called the Dice of Destiny. One roll of this cursed relic can twist reality, rewrite fate, and, in this case, mash together half of Nickelodeon’s pantheon into one dimension. The setup is absurd in all the right ways that you might expect: part meta-comedy, part fantasy adventure, and all Nickelodeon.
Each chapter pulls you into a new themed world, like Bikini Bottom reimagined as a coral kingdom besieged by pirates, or the ghostly ruins of Amity Park where spectral knights haunt the streets. One of my favorite early locales is the “Slime Caverns,” a neon dungeon filled with green goo that pulsed to the beat of SpongeBob’s humming, and it was the first time I realized just how far the developers leaned into the playful chaos, and what the possibilities really were with The Dice of Destiny. The story doesn’t take itself too seriously, and that’s its biggest strength. Every cutscene drips with crossover banter and self-aware humor that feels straight out of a 2000s cartoon marathon and speaks directly to my 34-year-old heart.

Combat is Chaos with Character
At its core, Nicktoons & The Dice of Destiny is a real-time action RPG, but one that favors accessibility and personality over punishing depth. You control a party of familiar faces, swapping between them mid-battle or letting the AI fill the gaps. Combat is simple enough: light attacks, heavy swings, and a handful of cooldown abilities. But the character-specific flair is what makes things special.
SpongeBob fights like a melee tank, spinning his spatula in wide arcs that send jellyfish enemies flying. Katara channels waterbending, freezing puddles into spears. Danny Phantom phases through walls to strike from behind, while Timmy Turner, true to form, calls on his fairy godparents to drop literal anvils on the battlefield. It’s fast, colorful, and never afraid to be ridiculous.
I grinned the first time Patrick Star managed to parry a fireball with a frying pan, and not because it was difficult, but because it was so perfectly Patrick. The combat doesn’t chase precision or difficulty; it wants you to have fun, and that’s a refreshing choice.
Each encounter also comes with a twist: the titular Dice of Destiny can be rolled during battle to trigger random effects. Sometimes you’ll get a full heal or a damage buff; other times, a giant slime will spawn out of nowhere. It’s chaotic, silly, and perfectly in tune with the game’s tone; a light reminder that in this world, even fate has a sense of humor.

Progression and Exploration
Between missions, you return to “The Tangle,” a colorful hub that feels like a mix between a medieval tavern and a Nickelodeon backlot. Characters lounge around chatting, arguing, or training, and it’s here where the game’s personality shines through. Watching Zim from Invader Zim bicker with Jimmy Neutron about quantum dice probabilities while Sandy Cheeks lifts weights in the background feels right in so many ways.
Progression is straightforward. Level up your characters, equip new loot, and unlock “Destiny Traits”, which are passive perks that reflect each hero’s personality. SpongeBob’s optimism literally boosts the team’s defense when HP is low, while Danny’s ghostliness gives him a once-per-fight dodge from death. It’s simple, yes, but the flavor text gives each system life. You can tell the developers love these characters and wanted to give them mechanics that make sense in-universe as well as in-gameplay.
The missions themselves are structured like bite-sized adventures: compact dungeons filled with combat arenas, secret chests, and light puzzles. They’re the kind of stages you can finish in twenty minutes, which makes this game perfect for quick sessions or family play. You’re not getting sprawling open worlds or elaborate questlines standard for the genre, but for a crossover action-RPG, the pacing feels right.

Sharing in the Chaos
One of the most unexpectedly joyful parts of Nicktoons & The Dice of Destiny is its local co-op mode. You can play the entire campaign with up to three other players, and that’s where the game really shines. Especially if you have the joy of sharing in the gameplay with someone younger, like I did.
I played a good chunk of the campaign with my six-year-old son, and it completely changed the experience. He instantly gravitated toward SpongeBob, of course, while I took Katara for some ranged support. Within minutes, we were shouting attack names across the couch, laughing every time the Dice of Destiny backfired and dropped a swarm of slimes right on top of us.
There’s a simplicity to the combat that makes it accessible for kids without feeling watered down for adults. The controls are intuitive, the feedback is satisfying, and the co-op camera does a surprisingly good job keeping everyone visible during the chaos. More than once, my son would stop mid-fight to point out how “SpongeBob’s armor is shiny now” after an upgrade. It’s a reminder that not every game needs to be complex to be rewarding.
It’s rare to find a game that’s as enjoyable to play with your child as it is solo, but Dice of Destiny nails that balance. It feels like a shared cartoon adventure, a place where both generations of Nickelodeon fans can meet in the middle, controllers in hand.

I’m Not Ready
As much fun as it is to play, Nicktoons & The Dice of Destiny eventually shows the limits of its design. Combat, while satisfying, doesn’t evolve much past its core loop. Enemies and environments start to repeat by the late-game chapters, and the RPG systems never dig particularly deep. You’ll still enjoy upgrading gear and unlocking skills, but the min-maxing ends long before the credits roll.
The story, too, can stumble under the weight of its own silliness. Its charm carries it most of the way, but when the jokes pause, you’re left with a fairly predictable “restore the worlds” plot. I also ran into a few visual hiccups, like floating models here, a frozen animation there. All rather small issues, but enough to remind you this isn’t a blockbuster production.
Still, even with those rough edges, I never stopped having fun. The game knows exactly what it is and doesn’t overreach. It’s playful, honest, and built around joy, and that makes it hard to hold a grudge.

It’s Not About Winning, It’s About Fun
As I rolled the Dice of Destiny one last time and watched SpongeBob deliver the finishing blow to a cosmic jellyfish god, I realized just how rare a game like this is. It’s not cynical, not derivative, but just joyful. It’s a mash-up that remembers why we fell in love with these characters in the first place. Whether I was laughing with my son or exploring solo, I always felt that spark of Saturday morning excitement.
Nicktoons & The Dice of Destiny isn’t trying to reinvent the RPG genre. It’s a celebration of imagination, of childhood nostalgia, and of the pure fun of playing together. It’s not flawless, but it doesn’t need to be. Sometimes, rolling the dice and seeing SpongeBob yell “critical hit!” is all the magic you need to just have a good time.
Frequently Asked Questions
This review is based on a retail build of the game provided by the publisher.