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You might know me as Output Lagâs resident cozy gamer, but in the immortal words of Shrek (sort of), writers are like onions; we have layers. While itâs true that I do love the cozier side of gaming, I also happen to have a lesser-known love for Warhammer 40k, which is about as far from cozy as it gets, and I particularly love Orks.
Needless to say that when I first heard about Speed Freeks, my little nerdy mind was ready to dive in and experience the utter chaos that only Orks can bring to the tabletop, and see whether that epic kind of madness would translate into a racing game. Thankfully, it translates rather well.
Orks: Chaos incarnate

Warhammer 40K: Speed Freeks review

8.5Great
PlatformPC (Steam)
Release DateMay 22, 2025
DeveloperCaged Element Inc.
PublisherWired Productions
Iâve played against Ork armies on the tabletop, and Iâve played on the tabletop with Orks myself, so I know exactly the chaos these lunatics can offer if you do it right, but I did have some reservations heading into Speed Freeks. Would it feel like a basic racing game with added Ork moments or an Ork-stravaganza with added racing sections? Neither seemed like the right balance, but I kept an open mind.Â
So when I entered my first race (with bots because no actual person needs to deal with my inability to drive in a straight line), I was pleasantly surprised to find that the blend of Ork and racing was done almost too perfectly. I expected chaos, but this?
This is absolute carnage. I mean that in the most reverential way that it could possibly be said. If you know your Orks, which you probably do if youâre here, then youâll understand what I mean. They are chaotic, brutal, accidentally hilarious in their lack of brain power, and totally brilliant.Â

Diving into my first Deff Rally, I found myself completely out of my depth and confused beyond belief. I had no idea where I was going, I got horribly distracted trying to take out the other Boomdakkas and Rukkatrukks, and pretty much drove around in circles for most of the race because I had no mini-map to help with my sense of direction. When I did eventually figure out what I was supposed to be doing, I tended to avoid doing it because taking them out was more fun.
I didnât win a single capture point, although I did win one of the mini checkpoint races, I killed the most enemies of the match, and gathered up the most scrap, so that all has to mean something, right?
All of this to say that yes, itâs all a little overwhelming, but itâs all so true to the lore and known behaviour of the Orks that it ends up being fun in all the right ways. Sure, I turned into a bit of an Ork myself, screaming âWAAAAGHâ while I drifted around corners, but thatâs the point, I think.
The move from free-to-play was the right one

I have to be honest, if Iâd written a review of the free-to-play version of Speed Freeks, it would be very different from this one. Locking cosmetics and items behind a battle pass is never preferable to being able to unlock them through gameplay, and while buying Teef is very fitting for Orks, itâs still more enjoyable to earn them through completing challenges in a game that isnât going to cost you more than it already did.
There are still pseudo-battle pass paths, with two to choose from: âERE WE GO!â or âKRUMP âEMâ. You earn scrap in every match, and this then counts towards earning rewards from your chosen path. Through these paths, you can unlock custom paint jobs, new Orks, and buffs to your Scrap collection. Having those additional things to work towards is always a welcome feature.
Making the transition to an outright purchase has also allowed for solo matches, with bots or without, and thatâs something thatâs going to entice a lot of players. While playing against other people is fun at times, itâs nice to just dive in and not have to deal with potentially pesky matchmaking wait times.
The new addition of Free-Roam is also an excellent way to learn the lay of the land for each course, which gives you an edge when you eventually decide youâre ready for the Deff Rally or Kill Ronvoy race modes. It all just works together.
Kustomization is key

Having had my own Ork army in the past, Iâve been through my fair share of physical vehicles, painstakingly painted in my custom pastel colorscheme. I knew that there would be some custom painting ability in Speed Freeks, but being able to paint every individual section of my Boomdakka Snazzwagon in the same Citadel colors as my original physical army? The nerd inside me was squealing.
Admittedly, I got a little distracted by the âKustomizationâ menu. And by âa little distractedâ, I mean I spent an hour in there before I even looked at the race options. Some of you may be thinking thatâs a little extravagant, but Iâve always been a painter over a player, and my Shokkjump Dragsta is now a magnificent pastel beauty ready to destroy my opponents, and my Looted Tank is gorgeous.
Settings are extensive

If you want to change anything, and I do mean pretty much anything, thereâs probably an option for it within the settings menu. You can change your FOV, change keybinds, fade or remove the HUD, choose whether you appear on the leaderboards, tweak the graphics, and perhaps most usefully of all, you can turn down or disable motion blur.
Perhaps my favorite setting of all, though, is âUse Orky Player Namesâ, found within the game settings. Turning this setting on will remove your actual username from leaderboards and while in matches, replacing it with an âOrkyâ name. For example, I became Blacktoof, then Ripgutz, then Farksnot. Iâm not sure why this amuses me so much, but perhaps Iâm just easily amused.
Keyboard or controller, it hardly matters

While Iâm a keyboard and mouse player to a fault, using a controller only when I have no other option, itâs only fair to make sure that playing Speed Freeks with a controller is still an enjoyable experience, right? Well, thankfully, my assistant (my four-year-old) is here to provide her very trustworthy point of view when it comes to playing on a controller. I mean, if she can navigate the world with her tiny hands, then we grown-ups will be fine.
And, as it turns out, she was better at playing with the controller than I was. I got stuck in every corner of the course, even ones that I donât think I was technically supposed to be able to get stuck in. I spent half of my time going backwards, and I kept shooting when I was supposed to be boosting. My four-year-old was zipping around the course like a pro without any issues.
I was ashamed and impressed in equal measure.
Not for the faint of heart

Listen, if youâre easily overwhelmed or distracted when a lot of things are happening around you, then this probably isnât the game for you. There is a lot on screen at any given point, the speed at which you end up traveling is immense, and the world is a constant blur around you. Figuring out where youâre supposed to go can be a challenge, and trying to get there without exploding is even harder.
But, with all that said, if youâre part of the middle of the Ork fans and racing game fans Venn diagram, then youâre going to enjoy this. The combination of the two aspects is really well balanced, and the ability to customize your vehicles to your tastes is definitely a nice feature, especially if youâre a mini painter in real life and know your Citadel paint names.
Warhammer 40K: Speed Freeks review
8.5Great
Chaotic doesnât seem like a strong enough word for what youâll experience with the Ork boyz in Speed Freeks, but the thrill of the race and unlockable items are waiting for you if you choose to join them.
Positives
- Insanely fun and fast-paced
- Extensive vehicle customization
- Accurate to 40K Ork lore
Negatives
- Easy to get overwhelmed
- Not for newcomers to the 40K universe
- No mini-map