
30-Second Quick-Start (TL;DR)#
- Recruit your first two citizens from the Recruitment Pool immediately and name them.
- Kill one Tier 1 Goblin outside your territory to earn your first Evolution Point.
- Evolve your first citizen into a Tier 3 Elf Archer with that point; craft a basic bow for her.
- Kill one more Goblin, evolve the bow into a Tier 3 Elven Longbow (major damage spike).
- Use your Elf Archer to farm Goblin camps in batches; accumulate 80+ Evolution Points in the first hour.
- Evolve your second citizen into a Tier 3 Moon Priestess for healing and crowd control.
- Evolve the Recruitment Pool into the Fountain of Life; recruit four spearwomen and evolve one into a Tier 4 Dragon Blood Warrior (your main tank/damage dealer).
- Build a Barracks, construct the Ancient Well of the Moon, and push deeper into Howling Marshes to secure a Bronze Treasure Chest and elite kills before the 7-day Beast Tide arrives.

What This Guide Helps You Do#
This guide teaches you how to survive and thrive in Moonlight Peaks during your first week in Howling Marshes—the starting zone where you’ll build a territory, recruit and evolve units, farm resources, and prepare for the Beast Tide that arrives in 7 days. You’ll learn how to prioritize Evolution Points, build a balanced combat team, and execute efficient farming routes to maximize your early advantage. This is essential if you’re new to the game or struggling to gain traction in the first few days.
Requirements & Prep#
You begin with nothing except a Tier 1 Lord’s Hut, 100 wood, 100 stone, and 100 food. Your only weapon is a wooden spear. The Recruitment Pool (which you gain access to immediately) lets you recruit two citizens per day for free. You must kill monsters outside your territory to earn Evolution Points—the core currency for all upgrades. No items or prior knowledge are required; this guide assumes you’re starting fresh.
Optional but Helpful: Before stepping outside your territory barrier, keep in mind that you’re vulnerable to any monster that can close distance. Your wooden spear does minimal damage. Stay near the barrier at all times during early solo hunts so you can retreat instantly if surrounded.

Route Overview#
Your first week in Howling Marshes follows a clear progression: recruit two peasant women and immediately begin farming Tier 1 Goblins to earn Evolution Points. Your first two citizens should become a Tier 3 Elf Archer and a Tier 3 Moon Priestess—these two form your core damage and support backbone. At the same time, recruit four spearwomen from the Fountain of Life (which you unlock by evolving the Recruitment Pool), and promote one into a Tier 4 Dragon Blood Warrior to serve as your primary tank and burst-damage dealer. Once your core team of five is established, farm Goblin camps in batches, clear elite monsters for bonus Evolution Points, and secure loot from Bronze Treasure Chests. Build the Ancient Well of the Moon to amplify your female units’ recovery and potential. By day 7, you should command 25+ combat units (including evolved Tier 2 and Tier 3 warriors) and enough resources to defend against the incoming Beast Tide.
Step-by-Step Walkthrough#
Day 1: Establish Your First Team and Begin Farming#
When you spawn, immediately open your Recruitment Pool and recruit your two daily citizens. Two young peasant women will emerge from the rippling water. Name them—this guide calls them Ruashu and Lanchi, but choose whatever names you like. These names matter because they’ll become your first heroes and stay with you throughout the game.
Next, grip your wooden spear and step outside the white light barrier. You’ll feel a chill. The forest beyond is dark and full of Goblins. Move to the edge of the barrier and wait. When a Tier 1 Goblin approaches, strike from behind or ambush it before it sees you. One hit with your spear will kill it. You’ll receive the notification: “Killed a Tier 1 Goblin. Gained +1 Evolution Point.” Retreat immediately back into your territory. Don’t linger.
Once inside, approach Ruashu and place your hand on her shoulder. Open the Evolution menu and confirm. Spend 1 Evolution Point. A burst of green light will envelop her. Watch as she transforms: her skin becomes ethereal, white hair flows loose, pointed ears unfold. She’s evolved from Peasant Woman (Tier 1) to Elf (Tier 3)—skipping two tiers in a single mutation. Her potential jumps to B-rank, and she gains the Natural Affinity and Basic Archery skills. This is the power of your SSS-tier Infinite Evolution talent.
Lanchi will watch this transformation with obvious longing. Assure her: “You’re next.” She’ll blush.
Craft Your First Bow and Immediately Upgrade It#
Your Elf Archer has no weapon. Open your construction panel and spend 10 wood to craft an Inferior Short Bow and several wooden arrows. The bow will be weak—Tier 1, Attack 1–3, and fragile. But Ruashu can use it immediately. Before you take her out, kill one more Goblin outside (using the same ambush tactic) to earn a second Evolution Point.
With that second point, evolve the Inferior Short Bow. It’ll transform into an Elven Longbow: Tier 3, Attack 15–25, with +10 Accuracy and +10 Lightness. This is a massive power spike. Hand it to Ruashu and watch her demeanor shift from ethereal girl to cold-blooded hunter.
Begin Batch Farming Goblin Camps#
Ruashu is now strong enough to solo Tier 1 Goblins. Take her into the forest and locate a Goblin camp (5–6 Goblins gathered around a campfire). She’ll lock onto a target, knock an arrow, and fire. The arrow will pierce a Goblin’s forehead instantly—often a one-hit kill. The remaining Goblins will charge, but Ruashu moves her wrist swiftly, raining arrows down. Each shot hits its mark. Within seconds, the camp is emptied.
You’ll receive multiple Evolution Point notifications. Repeat this process: locate camps, clear them, collect loot. In just over an hour, you should accumulate 80+ Evolution Points. Most lords at this stage are still struggling to kill a single Goblin. You’re harvesting them in batches.
Be cautious: if you sense a stronger presence deeper in the forest, retreat. Don’t push too far on Day 1. Stabilizing profits is the optimal strategy.
Evolve Your Second Citizen into a Moon Priestess#
Return to your territory with 80+ Evolution Points. Approach Lanchi and place your hand on her shoulder. Spend 1 Evolution Point to evolve her. White light bursts forth—more sacred and pure than Ruashu’s transformation, like moonlight pouring down. Her coarse cloth transforms into a moon-white priest’s robe. She becomes a Moon Priestess: Tier 3, A-rank potential (exceeding Ruashu’s), with skills in Moonlight Healing, Moon Blessing (buff), and Moon Chain (crowd control).
Lanchi is now your support pillar. Her healing will keep your team alive. Her buffs will amplify damage. Her chains will lock down dangerous enemies.
Evolve the Recruitment Pool into the Fountain of Life#
You now have roughly 79 Evolution Points remaining. Walk to your Recruitment Pool and open its evolution menu. Spend 10 Evolution Points to evolve it into the Fountain of Life. The stone structure transforms into white marble. Runes shimmer on its surface. The pool’s water becomes clear and transparent. The building doubles in size.
The Fountain of Life grants three major benefits: daily recruitment increases from 2 to 4 citizens, the minimum potential of recruits rises to E-rank (no more guaranteed F-rank trash), and there’s an extremely low probability of special units appearing. Initiate the next recruitment. Four figures step out: four female soldiers in leather armor carrying spears. These are Junior Female Spearmen, Tier 2, with E-rank potential and basic spear technique. They’re far superior to your original peasants.
Create Your First Elite: The Dragon Blood Warrior#
Among the four spearwomen, one has a sharper aura than the others. Ask her name. She has none. Grant her one: Pun. Place your hand on her shoulder and spend 5 Evolution Points to evolve her. Red light erupts. Her body grows taller. Dark red dragon scales form as bio-armor. Dragon horns sprout from her forehead. Her black hair turns crimson. She emerges as a Dragon Blood Warrior: Tier 4, A-rank potential, with skills in Dragon Blood Boiling, Flaming Thrust, and Dragon Scale Body.
Pun is now your primary damage dealer and tank. Her loyalty is 100 and she’s marked as a “Diehard Loyalist.” She’ll follow your orders without hesitation.
Evolve the Remaining Spearwomen into Schwanja Guards#
The three remaining spearwomen are equally eager. Spend 15 Evolution Points (5 per unit) to evolve all three simultaneously. Three beams of light shine. They transform into Schwanja Guards: Tier 3, covered in black armor, wielding spears and kite shields. Their aura is calm and cold. They gain skills in Shield Defense, Spear Formation, and Guardian. These three form your frontline defense—a mobile fortress.
You now command six evolved units: Pun (Tier 4 Dragon Blood Warrior), Ruashu (Tier 3 Elf Archer), Lanchi (Tier 3 Moon Priestess), and three Schwanja Guards (Tier 3 each). You’ve spent 32 Evolution Points. You have roughly 47 remaining.
First Boss Fight: The Goblin Chieftain#
With your core team assembled, venture deeper into Howling Marshes. You’ll encounter Goblin Warriors (Tier 2) in patrols and Goblin Shamans (Tier 2) wielding staffs and fireballs. Your three Schwanja Guards form a shield wall. Pun charges forward, her Flaming Thrust piercing through enemy formations. Ruashu targets high-threat units from range. Lanchi maintains buffs and heals. The battles are almost stress-free.
Soon, a deep roar echoes from a cave ahead. A Goblin Chieftain emerges: over 2 meters tall, dark red skin, wielding a giant spiked club, wearing a beast bone crown. This is an Elite Tier 3 monster—your first true boss. Its skills are Heavy Strike, War Stomp, and Chieftain’s Command.
Position your Schwanja Guards in a shield formation at the front. Pun takes the flank. Ruashu focuses all damage on the chieftain. Lanchi stands ready to heal and control. The chieftain swings its club down. The explosion forces your guards back one step, but they hold. Lanchi casts Moonlight Spell and heals the injured guard to full health. The chieftain prepares another attack. Lanchi immediately casts Moon Chain—silver moonlight chains materialize and bind the chieftain’s arm, freezing it in place. Now’s your moment. Pun transforms into a crimson afterimage, her Flaming Thrust piercing the chieftain’s chest for 188 damage. Ruashu fires three arrows in quick succession, each hitting a vital point, dealing 45, 48, and 92 (critical) damage. The chieftain’s health drops by nearly half.
The chieftain breaks free and retaliates with War Stomp—a dark yellow shock wave that knocks back Pun and the Schwanja Guards, leaving them briefly dazed. It also commands nearby Goblin Warriors to go berserk. The situation looks dire. Stay calm. Command Lanchi to reinforce the Schwanja Guards’ defense with Moon Blessing. Command Ruashu to clear the charging minions—her arrows will eliminate most before they reach the frontline. Command Pun to endure the stun and prepare for the finish. Lanchi casts Moon Chain again, binding the chieftain once more. Pun forces herself through the stun and charges forward. Her Dragonfire Spear sweeps horizontally. The chieftain’s head flies high into the air.
You receive the notification: “Defeated Tier 3 Goblin Chieftain Elite. Gained +20 Evolution Points. First Elite Monster Kill Reward: Bronze Chest +1.” A bronze-glowing treasure chest falls to the ground. You now have 67 Evolution Points and a Bronze Treasure Chest to loot.
Loot the Bronze Treasure Chest and Unlock the Ancient Well of the Moon#
Approach the chest and open it. Inside are three items: a Level 1 Barracks Construction Blueprint, an Inferior Energy Crystal, and a skill book (Eagle-Eyed Technique). The barracks blueprint is crucial—it lets you train 10 basic soldiers per day, solving your early troop shortage. The energy crystal can be decomposed into 100 wood and 100 stone, easing your resource pressure.
Continue deeper into the cave and clear the chieftain’s nest. Inside a wooden crate, you find copper coins and dried meat—modest loot, but the real prize was the treasure chest.
Return to your territory. You’ve accumulated enough resources to upgrade your Lord’s Mansion from Level 1 to Level 2. Decompose the Inferior Energy Crystal to gain the final resources needed. Upgrade the mansion. Golden light shoots into the sky. The wooden house disintegrates and remodels into a two-story building with magical patterns on its surface. The territory area expands. Building limits increase by two. You unlock new building types: Warehouse, Residence, and Farmland. Population loyalty increases by 5.
Now construct the Barracks near the forest edge using your blueprint. It requires 150 wood, 100 stone, and 20 iron. You’re short on iron. Spend 50 Evolution Points to evolve the Fountain of Life into a Level 3 Rare building. The spring water boils. Runes become more complex, shimmering with golden light. Daily recruitment increases from 4 to 8 citizens. The probability of high-potential subjects increases. Initiate recruitment. Eight orbs of light land: four cat-eared girls and four human girls, all with E or F-rank potential. Command them to gather resources. Soon, you’ve enough iron to complete the barracks.
The barracks rises from the ground, exuding an aura of warfare. Select to train 10 Female Swordsmen. Ten minutes later, 10 swordswomen in leather armor wielding long swords step out in unison. Your combat force now numbers 16 units (6 evolved heroes + 10 swordsmen).
Acquire the Ancient Well of the Moon Blueprint and Build It#
On your next deep raid into Howling Marshes, target the Bronze Treasure Chest location posted in the world chat channel. Coordinates: Black Wind Forest. Your team—now 26 combat units strong (Pun, three Schwanja Guards, Ruashu, Lanchi, 20 swordsmen)—moves in formation. Pun leads, her golden-red armor gleaming. The three Schwanja Guards form a protective shield around you and Lanchi. Twenty swordsmen follow. Ruashu scouts from the treetops.
You encounter a Goblin camp with 50+ goblins and one elite. Pun charges in, her Dragon Blood Boiling erupting. The elite goblin is instantly killed in a single hit. The swordsmen overwhelm the remaining goblins. You gain 67 Evolution Points and open the Bronze Treasure Chest to find three items: a skill book (Eagle-Eyed Technique), a blueprint (Ancient Well of the Moon), and a Moonstone.
The Ancient Well of the Moon is a rare-quality strategic building. It outputs 10 moonlight spring water per day and grants three effects: recovery speed and mental strength increase slightly, female and elf units gain double effectiveness, and mana regeneration increases by 20% within its area. This building is a perfect fit for your all-female combat system.
Return to your territory and construct the Ancient Well of the Moon using 200 wood, 200 stone, and the Moonstone. A moon-white radiance appears out of thin air. The ground trembles. An ancient well made of pure white jade slowly rises. Clear spring water gathers at the wellhead. A hazy moonlight floats on its surface. A delicate fragrance wafts on the breeze. You feel your mental energy being rapidly restored simply by standing near it.
Distribute the Moonlight Spring Water to Lanchi, Ruashu, and all 20 swordswomen who participated in the battle. They drink it in turn. Lanchi’s body trembles slightly as the icy spring water enters her throat. An even stronger power of moonlight erupts within her. Her very blood seems to cheer. Ruashu’s sensitivity to moonlight energy far surpasses ordinary people—the effect is doubly potent. The swordswomen recover from fatigue and are full of energy. Cheers of joy echo throughout the territory.
Evolve Your Swordsmen into Silver Swordsmen and Prepare for the Beast Tide#
You now have 67 Evolution Points remaining. Summon all 20 swordswomen to the front of the Lord’s Mansion. Select all 20 for collective evolution. Spend 20 Evolution Points (1 per unit). Twenty dazzling white beams of light descend from the sky, enveloping each girl. Their leather armor shatters into specks of light. In its place comes lightweight silver chain mail, conforming to their bodies and covering vital areas with reinforced plates. Their long swords grow longer and sharper, faint glints of cold light emanating from the blades.
Half a minute later, the white light dissipates. Twenty brand new female warriors appear before you. They’re taller, more slender, their faces less childish and more spirited and confident. They’ve evolved from Tier 1 Novice Swordsmen to Tier 2 Silver Swordsmen. They gain the Combo Slash skill, which greatly increases burst damage. They kneel in unison and pledge their service.
You now command 26 combat units: Pun (Tier 4 Dragon Blood Warrior), Lanchi (Tier 3 Moon Priestess), Ruashu (Tier 3 Elf Archer), three Schwanja Guards (Tier 3 each), and 20 Silver Swordsmen (Tier 2 each). You have 47 Evolution Points remaining. The Beast Tide arrives in approximately 3 days. You’re prepared.

Boss Strategy: The Goblin Chieftain Elite#
Phase 1: Shield Wall and Ranged Damage#
Trigger: The Goblin Chieftain emerges from the cave and charges at your formation.
Safe Punish Window: Position your three Schwanja Guards in a shield formation at the front. The chieftain will swing its spiked club down. This attack will force your guards back one step but deal reduced damage (45 floating above their heads). Immediately after the guards absorb the hit, Pun charges from the flank and Ruashu fires arrows. This is your primary damage window—3 to 4 seconds before the chieftain recovers.
Lanchi’s Role: Cast Moonlight Spell (healing) immediately after the guards take damage. Keep the injured guard at full health. This prevents a second hit from breaking the formation.
If You Get Punished: If the chieftain’s next attack lands before Moonlight Spell completes, the guard will take additional damage. Prioritize healing over damage. One dead guard means your formation collapses.
Phase 2: Crowd Control and Burst Damage#
Trigger: The chieftain prepares a second attack after recovering from the first.
Safe Punish Window: Before the chieftain swings, Lanchi immediately casts Moon Chain. Silver moonlight chains materialize and bind the chieftain’s arm, freezing it in place. This is your critical window—5 to 7 seconds of guaranteed safety. Pun uses Dragon Blood Boiling and Flaming Thrust simultaneously, piercing the chieftain’s chest for 188 damage. Ruashu fires three arrows in rapid succession, each hitting a vital point (45, 48, 92 damage). Coordinate these attacks to land within the same window. The chieftain’s health will drop by nearly half.
If You Get Punished: If Lanchi’s Moon Chain fails to land (rare, but possible if the chieftain is already attacking), the chieftain’s club will connect. Your guards will be knocked back and briefly dazed. Don’t panic. Pun can still attack despite the knockback. Lanchi should immediately cast Moonlight Blessing (buff) to increase the guards’ defense for the next hit.
Phase 3: AoE Retaliation and Minion Management#
Trigger: After taking significant damage, the chieftain uses War Stomp—a dark yellow shock wave that knocks back Pun and the Schwanja Guards, leaving them briefly dazed. Simultaneously, it casts Chieftain’s Command, causing nearby Goblin Warriors to go berserk and charge at your formation.
Safe Punish Window: This phase is the most dangerous. Your frontline is dazed and vulnerable. Immediately command Ruashu to pivot and clear the charging minions with rapid-fire arrows. Each arrow should eliminate a goblin before it reaches the frontline. Simultaneously, command Lanchi to reinforce the Schwanja Guards’ defense with Moon Blessing, increasing their armor and damage reduction. Pun will recover from the stun in 2–3 seconds; position her to intercept any minions that slip through Ruashu’s arrows.
If You Get Punished: If a minion reaches the frontline and damages a guard, Lanchi should immediately cast Moonlight Spell (healing) instead of Moon Blessing. One healed guard is worth more than a buffed but damaged guard. Accept that some minions will slip through and focus on keeping your core units alive.
Phase 4: Final Burst and Execution#
Trigger: After the minion wave is cleared and the chieftain recovers from War Stomp, it’ll attempt another Heavy Strike or prepare Chieftain’s Command again.
Safe Punish Window: Before the chieftain acts, Lanchi casts Moon Chain a second time. The silver chains bind the chieftain once more. This is your final window. Pun forces herself to endure any remaining effects and charges forward. Her Dragonfire Spear sweeps horizontally. The chieftain’s head flies high into the air. The battle ends.
If You Get Punished: If the chieftain breaks free before Pun reaches it, it’ll use Chieftain’s Command again. Repeat Phase 3: clear minions with Ruashu, buff guards with Lanchi, and wait for the next crowd control window. The chieftain has limited health at this point and will fall within one or two more cycles.
Builds & Loadouts#
Core Team Composition (6 Units)#
Pun (Tier 4 Dragon Blood Warrior): Primary burst damage dealer and off-tank. Skills: Dragon Blood Boiling (attack speed and damage buff), Flaming Thrust (piercing single-target attack), Dragon Scale Body (passive damage reduction). Equipment: Dragonfire Spear (Tier 3, Attack 15–25, burning effect). Role: Charge into high-priority targets, deal massive burst damage, absorb hits with passive armor.
Lanchi (Tier 3 Moon Priestess): Primary healer and crowd control specialist. Skills: Moonlight Healing (restore health), Moon Blessing (buff attack and defense), Moon Chain (bind and stun enemies). Equipment: Moon White Staff (Tier 3, support focus). Role: Keep frontline alive, amplify damage output with buffs, lock down dangerous enemies with chains.
Ruashu (Tier 3 Elf Archer): Primary ranged damage dealer and scout. Skills: Basic Archery (single-target shots), Natural Affinity (passive accuracy and critical chance). Equipment: Elven Longbow (Tier 3, Attack 15–25, +10 Accuracy, +10 Lightness), wooden arrows. Role: Eliminate high-threat targets from range, clear minions, scout ahead for ambushes.
Three Schwanja Guards (Tier 3 each): Frontline defense and crowd control. Skills: Shield Defense (passive damage reduction), Spear Formation (area-of-effect defense buff), Guardian (taunt enemies). Equipment: Kite Shields (Tier 2, high defense), Spears (Tier 2, moderate damage). Role: Form a mobile fortress, absorb damage, control enemy positioning with taunt effects.
Secondary Force (20 Silver Swordsmen, Tier 2)#
Equipment: Silver Chain Mail (Tier 2, lightweight and durable), Long Swords (Tier 2, moderate attack). Skills: Combo Slash (chain multiple hits for increased burst damage). Role: Overwhelm enemy formations, eliminate isolated targets, provide sustained damage when Pun is cooldown-locked. Deploy in groups of 3–5 to maximize Combo Slash synergy.
Alternate Loadouts (If Under-Geared)#
If you lack a Tier 4 Dragon Blood Warrior: Evolve two Tier 2 spearwomen into Schwanja Guards instead of one into Pun. This gives you five frontline units and more survivability, though less burst damage. Compensate by having Ruashu focus all fire on isolated targets and using Lanchi’s Moon Chain to create safe windows for your swordsmen to advance.
If you lack a Moon Priestess: Use a second Elf Archer instead. You’ll lose healing and crowd control but gain sustained ranged damage. This requires more careful positioning—your Schwanja Guards must hold the line without heals. It’s viable only if you’ve 25+ swordsmen to overwhelm enemies before they break through.

Farming Loop & Route Efficiency#
Goblin Camp Clear (Early Game: Days 1–3)#
Setup: Solo Ruashu (Tier 3 Elf Archer with Elven Longbow) and yourself with a wooden spear. Target: Goblin camps with 5–6 Tier 1 Goblins.
Expected Yield: 6 Evolution Points per camp + 10–15 wood, 5–10 stone, 1–2 copper coins per camp. Clear 10–15 camps per hour (depending on walking distance between camps).
Loop Time: 5–7 minutes per camp (including walking, clearing, and looting).
Reset Cue: Goblins respawn after 15–20 minutes. Return to a cleared camp after looting other areas to find new Goblins present.
Optimization: Map out the nearest 5 camps to your territory before starting a farming session. Create a circuit: start at Camp A, clear it, move to Camp B, clear it, and so on. By the time you finish Camp E, Camp A will have respawned. This eliminates walking time and maximizes Evolution Points per hour.
Goblin Warrior Patrol Clear (Mid Game: Days 3–5)#
Setup: Full team (Pun, Lanchi, Ruashu, three Schwanja Guards, 10–20 swordsmen). Target: Goblin Warrior patrols (Tier 2, 3–5 per group) and Goblin Shamans (Tier 2, with fireballs).
Expected Yield: 6–10 Evolution Points per patrol (2 per Tier 2 Goblin) + 20–30 wood, 15–20 stone, 3–5 copper coins per patrol. Clear 8–12 patrols per hour.
Loop Time: 5–8 minutes per patrol.
Optimization: Move as a cohesive unit. Pun and Schwanja Guards engage frontally. Ruashu targets the Shaman first (highest threat). Lanchi maintains buffs on Pun. Once the Shaman falls, minions are easy prey. Don’t pursue fleeing enemies—return to your circuit and find the next patrol.
Elite Monster and Treasure Chest Run (Late Game: Days 5–7)#
Setup: Full team (26 units). Target: Bronze Treasure Chests and Elite Tier 3 Goblins (e.g., Goblin Chieftain).
Expected Yield: 20 Evolution Points per elite + 1 Bronze Treasure Chest (containing 1 blueprint + 1 crystal + 1 skill book) + 50–100 wood, 40–60 stone, 10–20 copper coins from surrounding minions. One run per day (high risk, high reward).
Loop Time: 30–45 minutes per run (including travel, combat, and looting).
Optimization: Coordinate Lanchi’s crowd control (Moon Chain) with Pun’s burst damage (Dragon Blood Boiling + Flaming Thrust). This window deals 50% of an elite’s health in 5–7 seconds. Repeat the cycle 2–3 times to finish the elite. Use the Bronze Treasure Chest rewards (blueprints and crystals) to unlock new buildings and accelerate your territory’s growth.
Troubleshooting & Common Mistakes#
- Mistake: Evolving the wrong unit first. Fix: Always evolve your first citizen into an Elf Archer, not a Moon Priestess. The Elf Archer’s damage output lets you farm Goblins in batches, which is the fastest way to accumulate Evolution Points early. The Moon Priestess is valuable but secondary.
- Mistake: Crafting a weapon before evolving your first citizen. Fix: Evolve first, craft second. An unarmed Tier 3 Elf can still out-damage a fully armed Tier 1 Peasant. The evolution’s stat boost matters more than the weapon at this stage.
- Mistake: Pushing too deep into Howling Marshes without a full team. Fix: Solo farming is efficient early, but once you encounter Tier 2 Goblins or Shamans, assemble your full team first. A Shaman’s fireball can kill you instantly if you’re unprepared. Respect your power level.
- Mistake: Neglecting Lanchi’s crowd control in boss fights. Fix: Moon Chain isn’t a luxury—it’s your primary survival tool. Use it before Pun charges in. A chained boss is a safe boss. If Lanchi dies, your frontline will crumble within seconds.
- Mistake: Spreading Evolution Points too thin across many units. Fix: Concentrate Evolution Points on your core six units (Pun, Lanchi, Ruashu, three Schwanja Guards). Once they’re maxed out, invest in your swordsmen. A few powerful units beat many weak ones.
Source & credit#
This guide draws on the excellent video walkthrough by Blue Whale Comics Review — watch it for the full visual run-through, and give the creator your view:
https://www.youtube.com/watch?v=3JSFaui2HDYFollowing Moonlight Peaks? Get an email when we publish a new guide — or update one after a patch.